tutorial:directionalblock
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Table of Contents
Directional Blocks
Making blocks directional (facing into certain directions) is also done using block states. This example describes a vertical version of the andesite slab.
public class VerticalSlabBlock extends HorizontalFacingBlock { public VerticalSlabBlock(Settings settings) { super(settings); setDefaultState(this.stateManager.getDefaultState().with(Properties.HORIZONTAL_FACING, Direction.NORTH)); } @Override protected void appendProperties(StateManager.Builder<Block, BlockState> stateManager) { stateManager.add(Properties.HORIZONTAL_FACING); } @Override public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ctx) { Direction dir = state.get(FACING); switch(dir) { case NORTH: return VoxelShapes.cuboid(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.5f); case SOUTH: return VoxelShapes.cuboid(0.0f, 0.0f, 0.5f, 1.0f, 1.0f, 1.0f); case EAST: return VoxelShapes.cuboid(0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); case WEST: return VoxelShapes.cuboid(0.0f, 0.0f, 0.0f, 0.5f, 1.0f, 1.0f); default: return VoxelShapes.fullCube(); } } @Override public BlockState getPlacementState(ItemPlacementContext ctx) { return (BlockState)this.getDefaultState().with(Properties.HORIZONTAL_FACING, ctx.getPlayerFacing().getOpposite()); } }
Defining Blockstate
- src/main/resources/assets/tutorial/blockstates/polished_andesite_side_block.json
{ "variants": { "facing=north": { "model": "bitmod:block/polished_andesite_side_block", "uvlock": true }, "facing=east": { "model": "bitmod:block/polished_andesite_side_block", "y": 90, "uvlock": true }, "facing=south": { "model": "bitmod:block/polished_andesite_side_block", "y": 180, "uvlock": true }, "facing=west": { "model": "bitmod:block/polished_andesite_side_block", "y": 270, "uvlock": true } } }
Defining Block Models
- src/main/resources/assets/tutorial/models/block/side.json
{ "parent": "block/block", "textures": { "particle": "#side" }, "elements": [ { "from": [ 0, 0, 0 ], "to": [ 16, 16, 8 ], "faces": { "down": { "texture": "#bottom", "cullface": "down" }, "up": { "texture": "#top", "cullface": "up" }, "north": { "texture": "#side", "cullface": "north" }, "south": { "texture": "#side", "cullface": "south" }, "west": { "texture": "#side", "cullface": "west" }, "east": { "texture": "#side", "cullface": "east" } } } ] }
- src/main/resources/assets/tutorial/models/block/polished_andesite_side_block.json
{ "parent": "tutorial:block/side", "textures": { "bottom": "block/polished_andesite", "top": "block/polished_andesite", "side": "block/polished_andesite" } }
Defining rotation and mirroring of blocks
For directional blocks, you may have to override rotate
and mirror
methods, so that in structure blocks, they can be correctly rotated or mirrored.
tutorial/directionalblock.1643591467.txt.gz · Last modified: 2022/01/31 01:11 by solidblock