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Fabric Tutorials


These pages will help you setup a productive development environment and semi-automated releases.


These pages are essential must-reads when modding with Fabric, and modding Minecraft in general, if you are new to modding, it is recommended you read the following.


Blocks and Block Entities

Data Generation

World Generation


These pages will guide you through Mojang's Brigadier library which allows you to create commands with complex arguments and actions.


These pages will guide you through using the many events included in Fabric API, and how to create your own events for you or other mods to use.



Mixins & ASM

These pages will guide you through the usage of SpongePowered's Mixin library, which is a highly complex topic. We recommend you read these pages thoroughly.



Contribute to Fabric


Interface Injection

This is a new technique introduced by Loom 0.11 to add methods into a specific existing class. More specifically, you can create an Interface, and then inject this interface into the class. As result the target class will acquire all the methods of the interface, as if it always had them. Interface injection is a compile time only feature, this means that a Mixin should also be used to implement the interface into the target class.

This is particularly useful for libraries, with this you can add new methods to existing classes and use them without the need of casting or reimplementing the interface every time.

Let's explain better with an example:

The scope of this example is to add the following method into net.minecraft.fluid.FlowableFluid to get the sound of the bucket when emptied. This, normally, is not possible because net.minecraft.fluid.FlowableFluid does not has a similar method.

Optional<SoundEvent> getBucketEmptySound()

To add the method into the class, first of all you need to create an interface with it:

package net.fabricmc.example;
public interface BucketEmptySoundGetter {
	// The methods in an injected interface MUST be default,
	// otherwise code referencing them won't compile!
	default Optional<SoundEvent> getBucketEmptySound() {
		return Optional.empty();

Now you need to implement this interface into net.minecraft.fluid.FlowableFluid with a mixin implementing the interface:

public class MixinFlowableFluid implements BucketEmptySoundGetter {
	public Optional<SoundEvent> getBucketEmptySound() {
	    //This is how to get the default sound, copied from BucketItem class.
	    return Optional.of(((FlowableFluid) (Object) this).isIn(FluidTags.LAVA) ? SoundEvents.ITEM_BUCKET_EMPTY_LAVA : SoundEvents.ITEM_BUCKET_EMPTY);

Lastly you need to inject the interface into net.minecraft.fluid.FlowableFluid. The following snippet can be added to your fabric.mod.json file to add one or more interfaces to the net.minecraft.fluid.FlowableFluid class. Note that all class names here must use the “internal names” that use slashes instead of dots (path/to/my/Class).

	"custom": {
		"loom:injected_interfaces": {
			"net/minecraft/class_3609": ["net/fabricmc/example/BucketEmptySoundGetter"]

Now you can use the new method:

Optional<SoundEvent> sound = mytestfluid.getBucketEmptySound();

You could also override this method in classes extending FlowableFluid to implement custom behaviours.

tutorial/interface_injection.txt · Last modified: 2022/04/13 07:20 (external edit)