Table of Contents
Syncing BlockEntity data with ItemStack
Introduction
When you create a block with block entity, you might want to place the block with predefined NBT data from an ItemStack
(of your BlockItem
), or save the BlockEntity
data in the ItemStack
after breaking the block.
In this tutorial, we assume you have created a block (and block item) and the block entity, and stored data for it.
Block drops with data
For a block to drop an ItemStack
with the NBT or data components from the BlockEntity
of the broken block, we only need to change the loot table.
For versions since 1.20.5
As data components have been introduced, you need to store the block entity data in the data components of the block item. This requires you to store nbt data as data components. See using_data_components about it.
If you'are using versions before 1.21, replace the word loot_table
with loot_tables
in the path.
- src/main/resources/data/tutorial/loot_table/blocks/demo_block.json
{ "pools": [ { "rolls": 1.0, "bonus_rolls": 0.0, "entries": [ { "name": "tutorial:demo_block", "type": "minecraft:item" } ], "conditions": [ { "condition": "minecraft:survives_explosion" } ] } ], "functions": [ { "source": "block_entity", "include": [ "tutorial:number" ], "function": "minecraft:copy_components" } ] }
where:
"include"
: the IDs of the data component types.
For versions before 1.20.5
Before version 1.20.5, data components were not introduced. Therefore, just copy nbt.
- src/main/resources/data/tutorial/loot_tables/blocks/demo_block.json
{ "type": "minecraft:block", "pools": [ { "rolls": 1.0, "entries": [ { "type": "minecraft:item", "name": "tutorial:demo_block", "functions": [ { "function": "minecraft:copy_nbt", "source": "block_entity", "ops": [ { "source": "number", "target": "BlockEntityTag.number", "op": "replace" } ] } ] } ] } ] }
where:
"source"
is the key of the nbt we used in thewriteNbt
andreadNbt
methods in ourDemoBlockEntity
class –"number"
"target"
is the hierarchy in the nbt of droppedItemStack
(source
prefixed with the"BlockEntityTag"
key, which is needed for placing the block back with the saved data) –"BlockEntityTag.number"
To save more fields, just add more replace operations (with source, target and op) to the %“ops”%%
array.
Reading saved data in the tooltip
For versions since 1.20.5, to get the BlockEntity's data stored in the item stack, we can use get its data component.
For versions since 1.20.5:
- DemoBlock.class
public class DemoBlock extends BlockWithEntity { [...] @Override public void appendTooltip(ItemStack stack, Item.TooltipContext context, List<Text> tooltip, TooltipType options) { final Integer i = stack.get(TutorialDataComponentTypes.NUMBER); if (i == null) return; tooltip.add(Text.literal("Number: " + i)); } }
For versions before 1.20.5, we call getBlockEntityNbt
, which internally calls getSubNbt
.
For versions before 1.20.5:
- DemoBlock.class
public class DemoBlock extends BlockWithEntity { [...] @Override public void appendTooltip(ItemStack stack, BlockView world, List<Text> tooltip, TooltipContext context) { NbtCompound nbt = BlockItem.getBlockEntityNbt(stack); if (nbt == null) return; tooltip.add(Text.literal("Number: " + nbt.getInt("number")) } }
Similarly, you can also modify the getName
method so the data can be displayed directly in the name. In this case, you have to modify how your block item is registered to create DemoBlockItem
instead of BlockItem
.
- DemoBlockItem.class
public class DemoBlockItem extends BlockItem { public DemoBlockItem(Block block, Settings settings) { super(block, settings); } @Override public Text getName(ItemStack stack) { final MutableText name = Text.translatable(stack.getTranslationKey()); if (stack.contains(TutorialDataComponentTypes.NUMBER)) { name.append(" - number=" + stack.get(TutorialDataComponentTypes.NUMBER)); } return name; } }
Pick item with data
In Creative Mode, when you pick item (by pressing the mouse wheel) while holding Ctrl
, you can get an item stack with all block entity data. However, if you don't press Ctrl
, you can only get one without data, unless you modify getPickStack
method in the DemoBlock
class:
@Override public ItemStack getPickStack(WorldView world, BlockPos pos, BlockState state) { final ItemStack pickStack = super.getPickStack(world, pos, state); final BlockEntity blockEntity = world.getBlockEntity(pos); if (blockEntity instanceof DemoBlockEntity demoBlockEntity) { pickStack.applyComponentsFrom(demoBlockEntity.createComponentMap()); } return pickStack; }
Note: WhenCtrl
is not pressed down, pick-stack happend only on client side. Therefore, you should modifytoUpdatePacket
andtoInitialChunkDataNbt
, and callupdateListeners
when modifying data (see sync data from server to client).
Helpful Reference
More examples can bee seen in vanilla codes, such as ShulkerBoxBlock
and ShulkerBoxBlockEntity
, which implements Nameable
interface and has code to save custom names through ItemStack
and BlockEntity
. There are also other useful information: