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Fabric Tutorials



These pages are essential must-reads when modding with Fabric, and modding Minecraft in general, if you are new to modding, it is recommended you read the following.


Blocks and Block Entities

Data Generation

World Generation


These pages will guide you through Mojang's Brigadier library which allows you to create commands with complex arguments and actions.


These pages will guide you through using the many events included in Fabric API, and how to create your own events for you or other mods to use.



Mixins & ASM

These pages will guide you through the usage of SpongePowered's Mixin library, which is a highly complex topic. We recommend you read these pages thoroughly.



Contribute to Fabric


Global World Data

Global World Data is data that is stored and synced between all clients such as Pillager raid information or Boss infomation.

Mojang uses PersistentStates to store global world data. You can check the Persistent States page for more information on how to save your data for use across different play sessions or server restarts.

Cardinal Componenets, a library designed to allow developers to store data in any class and sync between clients and servers, can simplify this workflow. More infomation on Cardinal Components can be found here:

tutorial/global_data.txt · Last modified: 2022/12/21 06:24 by jmanc3