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Tutorials for Minecraft 1.15

Tutorials for Minecraft 1.14



Mixin Injects


Injects allows you to place custom code at a specified position inside an existing method. For a working example, view the Practical Example category at the bottom of this page. The standard form of an inject is as shown:

@Inject(method = "", at = @At("INJECTION POINT REFERENCE"))
private void injectMethod(METHOD ARGS, CallbackInfo info) {

The Injection Point Reference defines where the code inside the method body is injected inside the target method. The following table describes a few of the options:

Name Description
HEAD Top of the method
RETURN Before every return statement
INVOKE At a method call
TAIL Before the final return statement

In the case of injection points that reference statements or members, the target value can be set inside @At. Target value is specified using JVM bytecode descriptors.

Oracle defines the following field descriptors:

Descriptor Primitive Description
B byte signed byte
C char Unicode character code point in the Basic Multilingual Plane, encoded with UTF-16
D double double-precision floating-point value
F float single-precision floating-point value
I int integer
J long long integer
LClassName; reference an instance of ClassName
S short signed short
Z boolean true or false
[ reference one array dimension

A method descriptor is comprised of the method name, followed by a set of parentheses containing the input types, followed by the output type. A method defined in Java as Object m(int i, double[] d, Thread t) would have the method descriptor m(I[DLjava/lang/Thread;)Ljava/lang/Object;.

@Inject methods always have a void return type. The method name does not matter; using something that describes what the inject does is best. The target method's arguments are placed first in the method's header, followed by a CallbackInfo object. If the target method has a return type (T), CallbackInfoReturnable<T> is used instead of CallbackInfo.

Returning & Cancelling from Inject

To cancel or return early inside a method, use CallbackInfo#cancel or CallbackInfoReturnable<T>#setReturnValue(T). Note that cancel does not have to be called after setReturnValue. In both instances, cancellable will have to be set to true in the inject annotation:

@Inject(method = "...", at = @At("..."), cancellable = true)

Injecting into Constructors

To inject into a constructor, use <init>()V as the method target, with () containing the constructor argument descriptors. When injecting into constructors, @At must be set to either TAIL or RETURN. No other forms of injection are officially supported. Note that some classes have methods named init which are different from <init>. Don't get confused!

To inject into a static constructor, use <clinit> as the method name.

Practical Example

The following example injects a print statement at the top of TitleScreen#init (note: the method init is a normal method and not a constructor).

public class ExampleMixin {
	@Inject(at = @At("HEAD"), method = "init()V")
	private void init(CallbackInfo info) {
		System.out.println("This line is printed by an example mod mixin!");

For more information on this particular example, view its usage in the Fabric Example Mod repo.

tutorial/mixin_injects.txt · Last modified: 2020/09/05 10:55 by siglong