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Table of Contents
Register a Callback Listener for Events (DRAFT)
Callbacks Classes
Callbacks Classes are a series of Classes which named [Eventname]Callback is able to register a callback listener function to the specific event.
Callbacks in Fabric API
Event Callbacks provided by Fabric API can be found in net.fabricmc.fabric.api.event
package.
A list of existing callbacks
Player Interactive Events
Player: AttackBlockCallback / AttackEntityCallback / UseBlockCallback / UseEntityCallback / UseItemCallback
Player (Client): ClientPickBlockApplyCallback / ClientPickBlockCallback / ClientPickBlockGatherCallback
Registry Events
<!– TODO: Add Events –>
Looting Events
<!– TODO: Add Events –>
Looting Events
<!– TODO: Add Events –>
Render Events
<!– TODO: Add Events –>
There is an example using LootTableLoadingCallback
you can find here.
Custom Callbacks
Although there is plenty of Callbacks provided already by Fabric API, you can still make your own API for your goal. Please refer to events.
Practice
Let's see Take AttackBlockCallback
as an example for how register a listener
Since there is not more a method that is able to be called on a block clicked, you may want to. If you want to make a ;
You can interrupt and stop continuing by sending ActionResult.SUCCESS;
As stated in javadoc of AttackBlockCallback
/** * Callback for left-clicking ("attacking") a block. * Is hooked in before the spectator check, so make sure to check for the player's game mode as well! * * <p>Upon return: * <ul><li>SUCCESS cancels further processing and, on the client, sends a packet to the server. * <li>PASS falls back to further processing. * <li>FAIL cancels further processing and does not send a packet to the server.</ul> * * <p>ATTACK_BLOCK does not let you control the packet sending process yet. */
public class ExampleMod implements ModInitializer { [...] @Override public void onInitialize() { AttackBlockCallback.EVENT.register((player, world, hand, pos, direction) -> { // Do sth... if ([condition]) { return ActionResult.SUCCESS; } else { return ActionResult.PASS; } }) } }