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sidebar
Sidebar
Setup
Setting up a Development Environment
Enabling Log4j Debug Messages
Publishing Mods on Modrinth with Minotaur
Publishing Mods on Curseforge with CurseGradle
Basics
Introduction to Modding with Fabric
Conventions and Terminology
Basic Conventions and Terminology
Server and Client Side Terminology
Registries
Intro to Registries
Standard Registries
Development Tools
Third-party Library Mods
Applying Changes without Restarting Minecraft
Creating a lang file
Using Mappings
Advanced
Using CrowdinTranslate to provide live community translations
Using GitHub Actions to find errors in your commits
Modding Tips
Updating from Loader 0.3.x to 0.4.x
Updating Yarn mappings in a Java codebase
DataFixers [WIP]
Access Wideners
Items
Item Documentation
Practical Example: Adding an Item
Creating an ItemGroup for your items
Adding a custom tooltip to your item
Adding a Crafting Recipe
Adding Armor
Adding Tools
Adding Custom Enchantments
Adding Model Predicate Providers
Blocks and Block Entities
Adding a Block
Giving a Block State
Making a Directional Block
Adding a BlockEntity
Storing Items in a Block as an Inventory
Dynamically Change the Color of a Block or Item
Manipulating a Block's Appearance
Rendering Blocks and Items Dynamically
Rendering Blocks and Items Dynamically using a custom Model
Rendering Blocks and Items Dynamically using Block Entity Renderers
Creating a Container Block
Syncing Custom Data with Extended ScreenHandlers
Syncing Integers with PropertyDelegates
Fluids
Creating a Fluid
Entities
Adding an Entity
Creating a Custom Projectile
World Generation
Dimension Concepts
Generating Custom Ores
Adding Features
Adding Structure Features
Adding Biomes
Adding Generator Types
Adding Dimensions
Creating a Custom Portal
Recipe Types
Introduction to RecipeTypes
Adding a recipe type (DRAFT)
Adding a cooking recipe type
Adding a cutting recipe type
Miscellaneous
Mining Levels
Raycasting
Custom Keybindings
Creating Commands
Networking
Status Effects
Playing Sounds
Custom Gamerule
Custom Data/Resource Pack Resources
Tag Conventions
List of Useful Tutorials
Adding Player Statistics
Events
Listening to Events (DRAFT)
Creating Custom Events
Adding Items to Existing Loot Tables
Mixins
Introduction
Injects
Accessors
Redirectors
Method redirectors
Examples
Hotswapping Mixins
Exporting Mixin Classes
Dynamic Data Generation
Dynamic Recipe Generation
Dynamic Model Generation
Tutorials for Minecraft 1.15
Using Jigsaws in StructureFeatures
Tutorials for Minecraft 1.14
Rendering blocks and items dynamically using block entity renderers
Manipulating a Block's appearance
Adding a Cookie Creeper Entity
Documentation
Structure of fabric.mod.json
fabric.mod.json specification
Entrypoints
Mixin library wiki
Rendering in Fabric (DRAFT)
Fabric build pipelines (DRAFT)
Fabric Loader
Fabric Loom
tutorial:sidebar
Setup
Setting up a Development Environment
Enabling Log4j Debug Messages
Publishing Mods on Modrinth with Minotaur
Publishing Mods on Curseforge with CurseGradle
Basics
Introduction to Modding with Fabric
Conventions and Terminology
Basic Conventions and Terminology
Server and Client Side Terminology
Registries
Intro to Registries
Standard Registries
Development Tools
Third-party Library Mods
Applying Changes without Restarting Minecraft
Creating a lang file
Using Mappings
Advanced
Using CrowdinTranslate to provide live community translations
Using GitHub Actions to find errors in your commits
Modding Tips
Updating from Loader 0.3.x to 0.4.x
Updating Yarn mappings in a Java codebase
DataFixers [WIP]
Access Wideners
Items
Item Documentation
Practical Example: Adding an Item
Creating an ItemGroup for your items
Adding a custom tooltip to your item
Adding a Crafting Recipe
Adding Armor
Adding Tools
Adding Custom Enchantments
Adding Model Predicate Providers
Blocks and Block Entities
Adding a Block
Giving a Block State
Making a Directional Block
Adding a BlockEntity
Storing Items in a Block as an Inventory
Dynamically Change the Color of a Block or Item
Manipulating a Block's Appearance
Rendering Blocks and Items Dynamically
Rendering Blocks and Items Dynamically using a custom Model
Rendering Blocks and Items Dynamically using Block Entity Renderers
Creating a Container Block
Syncing Custom Data with Extended ScreenHandlers
Syncing Integers with PropertyDelegates
Fluids
Creating a Fluid
Entities
Adding an Entity
Creating a Custom Projectile
World Generation
Dimension Concepts
Generating Custom Ores
Adding Features
Adding Structure Features
Adding Biomes
Adding Generator Types
Adding Dimensions
Creating a Custom Portal
Recipe Types
Introduction to RecipeTypes
Adding a recipe type (DRAFT)
Adding a cooking recipe type
Adding a cutting recipe type
Miscellaneous
Mining Levels
Raycasting
Custom Keybindings
Creating Commands
Networking
Status Effects
Playing Sounds
Custom Gamerule
Custom Data/Resource Pack Resources
Tag Conventions
List of Useful Tutorials
Adding Player Statistics
Events
Listening to Events (DRAFT)
Creating Custom Events
Adding Items to Existing Loot Tables
Mixins
Introduction
Injects
Accessors
Redirectors
Method redirectors
Examples
Hotswapping Mixins
Exporting Mixin Classes
Dynamic Data Generation
Dynamic Recipe Generation
Dynamic Model Generation
Tutorials for Minecraft 1.15
Using Jigsaws in StructureFeatures
Tutorials for Minecraft 1.14
Rendering blocks and items dynamically using block entity renderers
Manipulating a Block's appearance
Adding a Cookie Creeper Entity
Documentation
Structure of fabric.mod.json
fabric.mod.json specification
Entrypoints
Mixin library wiki
Rendering in Fabric (DRAFT)
Fabric build pipelines (DRAFT)
Fabric Loader
Fabric Loom
tutorial/sidebar.txt
· Last modified: 2021/03/08 03:15 by
solidblock
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