Table of Contents
Fabric Loom
Fabric Loom, or just Loom for short, is a Gradle plugin for development of mods in the Fabric ecosystem. Loom provides utilities to install Minecraft and mods in a development environment so that you can link against them with respect to Minecraft obfuscation and its differences between distributions and versions. It also provides run configurations for use with Fabric Loader, Mixin compile processing and utilities for Fabric Loader's jar-in-jar system.
Useful tasks
migrateMappings
: Migrates the current source to the specified mappings. See migratemappings.remapJar
: Produces a jar containing the remapped output of thejar
task. Also appends any included mods for jar-in-jar. Called when runningbuild
.genSources
: Decompile the minecraft jar using the default decompiler (CFR).downloadAssets
: Downloads the asset index and asset objects for the configured version of Minecraft into the user cache.genEclipseRuns
: Installs Eclipse run configurations and creates the run directory if it does not already exist.vscode
: Generates or overwrites a Visual Studio Codelaunch.json
file with launch configurations in the.vscode
directory and creates the run directory if it does not already exist.ideaSyncTask
: Generates (but not overrides) the Intellij IDEA launch config, including client and server by default.remapSourcesJar
: Only exists if an AbstractArchiveTasksourcesJar
exists. Remaps the output of thesourcesJar
task in place.runClient
: A JavaExec task to launch Fabric Loader as a Minecraft client.runServer
: A JavaExec task to launch Fabric Loader as a Minecraft dedicated server.
Depending on Sub Projects
When setting up a multi-project build that depenends on another loom project you should use the namedElements
configuration when depending on the other project. By default a projects “outputs” are remapped to intermediary names. The namedElements
configuration contains the project ouputs that have not been remapped.
dependencies { implementation project(path: ":name", configuration: "namedElements") }
If you are using splitsource sets in a multi-project build, you will also need to add a dependency for the other projects client sourceset.
dependencies { clientImplementation project(":name").sourceSets.client.output }
Split Client and Common code
For years a common source of server crashes has been from mods accidentally calling client only code when installed on a server. The latest loom and loader verions provide an option to require all client code to be moved into its own sourceset. This is done to provide a compile-time guarantee against calling client only Minecraft code or client only API on the server. A single jar file that works on both the client and server is still built from the two sourcesets.
The following snippet from a build.gradle file shows how you can enable this for your mod. As your mod will now be split across two sourcesets, you will need to use the new DSL to define your mods sourcesets. This enables Fabric Loader to group your mods classpath together. This is also useful for some other complex multi-project setups.
Minecraft 1.18 (1.19 recommended), Loader 0.14 and Loom 1.0 or later are required to split the client and common code.
loom { splitEnvironmentSourceSets() mods { modid { sourceSet sourceSets.main sourceSet sourceSets.client } } }
Multi project Optimisation
If your Gradle project has many subprojects that use the same Minecraft version such as Fabric-API, starting with Loom 1.1 you can now opt-in to advanced optimistations. Adding
fabric.loom.multiProjectOptimisation=true
to the gradle.properties file will help decrease build time and memory usage by sharing the Tiny Remapper instance between projects when remapping your output jars.
Options
loom { // Set the access widener path, see https://fabricmc.net/wiki/tutorial:accesswideners accessWidenerPath = file("src/main/resources/modid.accesswidener") // Add additional log4j config files. log4jConfigs.from(file("log4j.xml")) // When enabled the output archives will be automatically remapped. remapArchives = true // When enabled the -dev jars in the *Elements configurations will be replaced by the remapped jars setupRemappedVariants = true // When enabled transitive access wideners will be applied from dependencies. enableTransitiveAccessWideners = true // When enabled log4j will only be on the runtime classpath, forcing the use of SLF4j. runtimeOnlyLog4j = false // When set only server related features and jars will be setup. serverOnlyMinecraftJar() // When set the minecraft jar will be split into common and clientonly. Highly experimental, fabric-loader does not support this option yet. splitMinecraftJar() // Used to configure existing or new run configurations runs { client { // Add a VM arg vmArgs "-Dexample=true" // Add a JVM property property("example", "true") // Add a program arg programArg "--example" // Add an environment variable environmentVariable("example", "true") // The environment (or side) to run, usually client or server. environment = "client" // The full name of the run configuration, i.e. 'Minecraft Client'. By default this is determined from the base name. configName = "Minecraft Client" // The default main class of the run configuration. This will be overridden if using a mod loader with a fabric_installer.json file. defaultMainClass = "" // The run directory for this configuration, relative to the root project directory. runDir = "run" // The sourceset to run, commonly set to sourceSets.test source = sourceSets.main // When true a run configuration file will be generated for IDE's. By default only set to true for the root project. ideConfigGenerated = true // Configure run config with the default client options. client() // Configure run config with the default server options. server() } // Example of creating a basic run config for tests testClient { // Copies settings from another run configuration. inherit client configName = "Test Minecraft Client" source = sourceSets.test } // Example of removing the built-in server configuration remove server } // Configure all run configs to generate ide run configurations. Useful for sub projects. runConfigs.configureEach { ideConfigGenerated = true } // Used to configure mixin options or apply to additional source sets. mixin { // When disabled tiny remapper will be used to remap Mixins instead of the AP. Experimental. useLegacyMixinAp = true // Set the default refmap name defaultRefmapName = "example.refmap.json" // See https://github.com/FabricMC/fabric-loom/blob/dev/0.11/src/main/java/net/fabricmc/loom/api/MixinExtensionAPI.java for options to add additional sourcesets } // Configure or add new decompilers decompilers { // Configure a default decompiler, either cfr or fernflower cfr { // Pass additional options to the decompiler options += [ key: "value" ] // Set the amount of memory in meagabytes used when forking the JVM memory = 4096 // Set the maximum number of threads that the decompiler can use. maxThreads = 8 } } interfaceInjection { // When enabled injected interfaces from dependecies will be applied. enableDependencyInterfaceInjection = true } // Splits the Minecraft jar and incoming dependencies across the main (common) and client only sourcesets. // This provides compile time safety for accessing client only code. splitEnvironmentSourceSets() // This mods block is used group mods that are made up of multiplue classpath entries. mods { modid { // When using split sources you should add the main and client sourceset sourceSet sourceSets.main sourceSet sourceSets.client } } // Create modExampleImplementation and related configurations that remap mods. createRemapConfigurations(sourceSets.example) } remapJar { // Set the input jar for the task, also valid for remapSourcesJar inputFile = file("example.jar") // Set the source namespace, also valid for remapSourcesJar sourceNamespace = "named" // Set the target namespace, also valid for remapSourcesJar targetNamespace = "intermediary" // Add additional jar files to the remap classpath, also valid for remapSourcesJar classpath.from file("classpath.jar") // Add a nested mod jar to this task, the include configuration should be used for maven libraries and mods. nestedJars.from file("nested.jar") // When enabled nested jars will be included with the output jar. addNestedDependencies = true } dependencies { // Set the minecraft version. minecraft "com.mojang:minecraft:1.18.1" // Use mappings from maven. mappings "net.fabricmc:yarn:1.18.1+build.22:v2" // Use the offical mojang mappings mappings loom.officialMojangMappings() // Layered mappings using official mojang mappings and parchment. mappings loom.layered() { officialMojangMappings() // Use parchment mappings. NOTE: Parchment maven must be manually added. (https://maven.parchmentmc.org) parchment("org.parchmentmc.data:parchment-1.17.1:2021.09.05@zip") } // Remap a mod from maven and apply to gradle's implementation configuration // (Minor detail: it's not exactly applied *to* the configuration, but a clone of it intended for mod dependencies) modImplementation "net.fabricmc.fabric-api:fabric-api:0.46.2+1.18" // Remap a mod from maven and apply to gradle's api configuration modApi "net.fabricmc.fabric-api:fabric-api:0.46.2+1.18" // Remap a mod from maven and apply to gradle's compileOnly configuration modCompileOnly "net.fabricmc.fabric-api:fabric-api:0.46.2+1.18" // Remap a mod from maven and apply to gradle's compileOnlyApi configuration modCompileOnlyApi "net.fabricmc.fabric-api:fabric-api:0.46.2+1.18" // Remap a mod from maven and apply to gradle's runtimeOnly configuration modRuntimeOnly "net.fabricmc.fabric-api:fabric-api:0.46.2+1.18" // Remap a mod from maven and apply to loom's localRuntime configuration. // Behaves like runtimeOnly but is not exposed in to dependents. A bit like testRuntimeOnly but for mods. modLocalRuntime "net.fabricmc.fabric-api:fabric-api:0.46.2+1.18" // Include a mod jar in the remapped jar. None transitive. include "example:example-mod:1.1.1" // Include a none mod library jar in the remapped jar. A dummy mod will be generated. None transitive. include "example:example-lib:1.1.1" // Helper to aid with depending on a specific fabric api version. modImplementation fabricApi.module("fabric-api-base", "0.46.2+1.18") // Depend on a loom sub project by using the namedElements configuration. implementation project(path: ":name", configuration: "namedElements") }
Resolving issues
Loom and/or gradle can sometimes fail due to corrupted cache files. Running ./gradlew build --refresh-dependencies
will force gradle and loom to re-download and recreate all of the files. This may take a few minutes but is usually quite successful with resolving cache related issues.
Development environment setup
Loom is designed to work out of the box by simply setting up a workspace in the user's IDE of choice. It does quite a few things behind the scenes to create a development environment with Minecraft:
- Downloads the client and server jar from official channels for the configured version of Minecraft.
- Merges the client and server jar to produce a merged jar with
@Environment
and@EnvironmentInterface
annotations. - Downloads the configured mappings.
- Remaps the merged jar with intermediary mappings to produce an intermediary jar.
- Remaps the merged jar with yarn mappings to produce a mapped jar.
- Optional: Decompiles the mapped jar to produce a mapped sources jar and linemap, and applies the linemap to the mapped jar.
- Adds dependencies of Minecraft.
- Downloads Minecraft assets.
- Processes and includes mod-augmented dependencies.
Caches
${GRADLE_HOME}/caches/fabric-loom
: The user cache, a cache shared by all Loom projects for a user. Used to cache Minecraft assets, jars, merged jars, intermediary jars and mapped jars..gradle/loom-cache
: The root project persistent cache, a cache shared by a project and its subprojects. Used to cache remapped mods as well as generated included mod JARs.build/loom-cache
: The root project build cache.**/build/loom-cache
: The (sub)project build cache.
Dependency configurations
minecraft
: Defines the version of Minecraft to be used in the development environment.mappings
: Defines the mappings to be used in the development environment.modCompile
,modImplementation
,modApi
andmodRuntime
: Augmented variants ofcompile
,implementation
,api
andruntime
for mod dependencies. Will be remapped to match the mappings in the development environment and has any nested JARs removed.include
: Declares a dependency that should be included as a jar-in-jar in theremapJar
output. This dependency configuration is not transitive. For non-mod dependencies, Loom will generate a mod JAR with a fabric.mod.json using the name as the mod ID and the same version.
Default configuration
- Applies the following plugins:
java
,eclipse
andidea
. - Adds the following Maven repositories: Fabric https://maven.fabricmc.net/, Mojang https://libraries.minecraft.net/ and Maven Central.
- Configures the
idea
extension to exclude directories.gradle
,build
,.idea
andout
, to download javadocs sources and to inherit output directories. - Configures the
idea
task to be finalized by thegenIdeaWorkspace
task. - Configures the
eclipse
task to be finalized by thegenEclipseRuns
task. - If an
.idea
folder exists in the root project, downloads assets (if not up-to-date) and installs run configurations in.idea/runConfigurations
. - Adds
net.fabricmc:fabric-mixin-compile-extensions
and its dependencies with theannotationProcessor
dependency configuration. - Configures all non-test JavaCompile tasks with configurations for the Mixin annotation processor.
- Configures the
remapJar
task to output a JAR with the same name as thejar
task output, then adds a “dev” classifier to thejar
task. - Configures the
remapSourcesJar
task to process thesourcesJar
task output if the task exists. - Adds the
remapJar
task and theremapSourcesJar
task as dependencies of thebuild
task. - Configures the
remapJar
task and theremapSourcesJar
task to add their outputs asarchives
artifacts when executed. - For each MavenPublication (from the
maven-publish
plugin):- Manually appends dependencies to the POM for mod-augmented dependency configurations, provided the dependency configuration has a Maven scope.
All run configurations have the run directory ${projectDir}/run
and the VM argument -Dfabric.development=true
. The main classes for run configurations is usually defined by a fabric-installer.json
file in the root of Fabric Loader's JAR file when it is included as a mod dependency, but the file can be defined by any mod dependency. If no such file is found, the main classes defaults to net.fabricmc.loader.launch.knot.KnotClient
and net.fabricmc.loader.launch.knot.KnotServer
.
The client run configuration is configured with –assetsIndex
and –assetsDir
program arguments pointing to the loom cache directory containing assets and the index file for the configured version of Minecraft. When running on OSX, the “-XstartOnFirstThread” VM argument is added.