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tutorial:adding_to_loot_tables

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tutorial:adding_to_loot_tables [2019/07/29 17:16] – small tweaks juuztutorial:adding_to_loot_tables [2021/06/10 13:00] – update to current yarn naming juuz
Line 9: Line 9:
 ===== Listening to loot table loading ===== ===== Listening to loot table loading =====
  
-Fabric API has an event that’s fired when loot tables are loaded, ''%%LootTableLoadingCallback%%''. You can register an event listener for it in your initializer. Let’s also check that the current loot table is ''%%minecraft:blocks/coal_ore%%''.+Fabric API has an event that’s fired when loot tables are loaded, ''%%LootTableLoadingCallback%%''. You can register an event listener for it in your initializer. Let’s also check that the current loot table is the coal ore loot table.
  
 <code java> <code java>
-LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, supplier, setter) -> { +// No magic constants! 
-    if ("minecraft:blocks/coal_ore".equals(id.toString()) {+private static final Identifier COAL_ORE_LOOT_TABLE_ID = Blocks.COAL_ORE.getLootTableId(); 
 + 
 +// Actual code 
 + 
 +LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, table, setter) -> { 
 +    if (COAL_ORE_LOOT_TABLE_ID.equals(id)) {
         // Our code will go here         // Our code will go here
     }     }
Line 21: Line 26:
 ===== Adding items to the table ===== ===== Adding items to the table =====
  
-In loot tables, item are stored in //loot entries,// and entries are stored in //loot pools//. To add an item, we’ll need to add a pool with an item entry to the loot table.+In loot tables, items are stored in //loot entries,// and entries are stored in //loot pools//. To add an item, we’ll need to add a pool with an item entry to the loot table.
  
 We can make a pool with ''%%FabricLootPoolBuilder%%'', and add it to the loot table: We can make a pool with ''%%FabricLootPoolBuilder%%'', and add it to the loot table:
  
 <code java> <code java>
-LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, supplier, setter) -> { +LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, table, setter) -> { 
-    if ("minecraft:blocks/coal_ore".equals(id.toString()) {+    if (COAL_ORE_LOOT_TABLE_ID.equals(id)) {
         FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()         FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()
-                .withRolls(ConstantLootTableRange.create(1)); // Same as "rolls": 1 in the loot table json+                .rolls(ConstantLootTableRange.create(1)); // Same as "rolls": 1 in the loot table json
  
-        supplier.withPool(poolBuilder);+        table.pool(poolBuilder);
     }     }
 }); });
Line 38: Line 43:
  
 <code java> <code java>
-LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, supplier, setter) -> { +LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, table, setter) -> { 
-    if ("minecraft:blocks/coal_ore".equals(id.toString()) {+    if (COAL_ORE_LOOT_TABLE_ID.equals(id)) {
         FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()         FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()
-                .withRolls(ConstantLootTableRange.create(1)) +                .rolls(ConstantLootTableRange.create(1)) 
-                .withEntry(ItemEntry.builder(Items.EGG));+                .with(ItemEntry.builder(Items.EGG));
  
-        supplier.withPool(poolBuilder);+        table.pool(poolBuilder);
     }     }
 }); });
tutorial/adding_to_loot_tables.txt · Last modified: 2024/02/05 16:08 by mschae23