tutorial:global_data
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tutorial:global_data [2022/07/12 10:28] – external edit 127.0.0.1 | tutorial:global_data [2022/12/21 06:24] (current) – jmanc3 | ||
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Global World Data is data that is stored and synced between all clients such as Pillager raid information or Boss infomation. | Global World Data is data that is stored and synced between all clients such as Pillager raid information or Boss infomation. | ||
- | Mojang uses PersistentStates to store global world data - PersistentStates are saved per dimension, not globally as in the entire server/save. | + | Mojang uses PersistentStates to store global world data. You can check the [[persistent_states|Persistent States]] page for more information on how to save your data for use across different play sessions or server restarts. |
Cardinal Componenets, | Cardinal Componenets, | ||
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- | [TBD] Add infomation on how data is synced. |
tutorial/global_data.1657621726.txt.gz · Last modified: 2022/07/12 10:28 by 127.0.0.1