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tutorial:custom_portals [2020/12/20 19:47] – created calum6541tutorial:custom_portals [2022/09/18 13:45] (current) nexus-dino
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 ===== Getting Started ===== ===== Getting Started =====
 +
 +Kyrptonaught has created a very useful library that allows you to easily create a custom portal to link your dimension to the overworld and other dimensions. For more infomation, [[https://github.com/kyrptonaught/customportalapi|checkout the library's github here.]]
  
 First of all, add the following repository to your ''build.gradle'' file. First of all, add the following repository to your ''build.gradle'' file.
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 <code java> <code java>
 maven {  maven { 
-    url "https://dl.bintray.com/kyrptonaught/customportalapi+    url "https://maven.kyrptonaught.dev"
 } }
 </code> </code>
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 <code java> <code java>
-modImplementation 'net.kyrptonaught:customportalapi:0.0.1-beta18-1.16+  modImplementation 'net.kyrptonaught:customportalapi:<version>
-include 'net.kyrptonaught:customportalapi:0.0.1-beta18-1.16'+  include 'net.kyrptonaught:customportalapi:<version>'
 </code> </code>
  
-Kyrptonaught has created a very useful library that allows you to easily create a custom portal to link your dimension to the overworld and other dimensions. For more infomation, [[https://github.com/kyrptonaught/customportalapi|checkout the library's github here.]] +**Note:** You need to choose the right version for your mod. The library works currently for 1.16, 1.18 and 1.19.
- +
-**Note:** The library only works currently for 1.16, 1.17 version will release soon.+
  
 ===== Registering your Portal ===== ===== Registering your Portal =====
 +**Note:** The syntax here has changed since the first writing of this article while the basic function is still the same. Please refer to the examples on GitHub for newer versions.
  
 To register a basic portal, lets say a Gold Block frame and Flint and Steel. You can place a simple method in your ''ModInitializer''((Not Client or Server)) To register a basic portal, lets say a Gold Block frame and Flint and Steel. You can place a simple method in your ''ModInitializer''((Not Client or Server))
 The portals created using the CustomPortalApi act like vanilla portals, and can be as big as 23×23. The portals created using the CustomPortalApi act like vanilla portals, and can be as big as 23×23.
  
-<code java> +<code java>; 
-//  CustomPortalApiRegistry.addPortal(Block frameBlock, Identifier dimID, int r, int g, int b+ 
-CustomPortalApiRegistry.addPortal(Blocks.GOLD_BLOCKnew Identifier("my_mod_id", "my_dimension_id")234, 183, 8);+CustomPortalBuilder.beginPortal()   
 +        .frameBlock(Blocks.GOLD_BLOCK)   
 +        .lightWithItem(Items.ENDER_EYE)   
 +      //.lightWithFluid(Fluids.WATER) 
 +        .destDimID(new Identifier("my_mod_id", "my_dimension_id"))   
 +        .tintColor(234, 183, 8)   
 +        .registerPortal();
 </code> </code>
  
-Now, this would the following portal (Custom Portals can work in any dimension!):+Now, this would create the following portal (Custom Portals can work in any dimension!):
  
 {{https://raw.githubusercontent.com/kyrptonaught/customportalapi/main/images/2020-11-15_17.07.38.png}} {{https://raw.githubusercontent.com/kyrptonaught/customportalapi/main/images/2020-11-15_17.07.38.png}}
  
-However, this is limited to the flint and steel. Let say we want to make a portal with a lava bucket as an ignition source.+However, this is limited to Flint and Steel. Let say we want to make a portal with a Lava bucket as an ignition source.
 Easy! This can be easily done by using a ''PortalIgnitionSource'' Easy! This can be easily done by using a ''PortalIgnitionSource''
  
 <code java> <code java>
-//  CustomPortalApiRegistry.addPortal(Block frameBlock, PortalIgnitionSource ignitionSource, Identifier dimID, int r, int g, int b)  + 
-CustomPortalApiRegistry.addPortal(Blocks.NETHERITE_BLOCK, PortalIgnitionSource.FluidSource(Fluids.LAVA)new Identifier("my_mod_id", "my_dimension_id"), 5152, 49+CustomPortalBuilder.beginPortal()   
 +        .frameBlock(Blocks.NETHERITE_BLOCK)   
 +        .lightWithItem(Items.ENDER_EYE)   
 +      //.lightWithFluid(Fluids.WATER) 
 +        .destDimID(new Identifier("the_end"))   
 +        .tintColor(45,65,101)   
 +        .registerPortal();
 </code> </code>
  
 Now we have a cool netherite portal that can be lit by using lava and a golden portal! Now we have a cool netherite portal that can be lit by using lava and a golden portal!
- 
  
 {{https://raw.githubusercontent.com/kyrptonaught/customportalapi/main/images/2020-11-15_17.06.44.png}} {{https://raw.githubusercontent.com/kyrptonaught/customportalapi/main/images/2020-11-15_17.06.44.png}}
 +
 +==== Extras ====
 +
 +The portal API supports custom portal blocks, allowing you to create your own textures.
 +Currently it doesn't support horizontal portals, but it may in the future.
 +
 +The API also supports the use of events, allowing the portal to not be ignited by the player, but through a event being invoked in your code. [[https://github.com/kyrptonaught/customportalapi#:~:text=Lastly%20we%20have%20a%20custom%20source.%20The%20ignitionSourceID%20should%20be%20unique%20to%20prevent%20overlapping.%20The%20identifier%20should%20feature%20your%20modid,%20and%20a%20uniqie%20id.%20This%20is%20a%20completely%20custom%20source%20with%20no%20functionality%20by%20default%20allowing%20you%20to%20get%20as%20creative%20as%20you%20want.%20You%20also%20then%20need%20to%20trigger%20the%20custom%20activation%20attempt,%20when%20desired.%20The%20result%20should%20be%20saved%20for%20use%20in%20your%20activation%20attempt,%20Like%20so:|See here for more infomation.]]
 +
tutorial/custom_portals.1608493644.txt.gz · Last modified: 2020/12/20 19:47 by calum6541