User Tools

Site Tools


tutorial:blocks

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
tutorial:blocks [2021/09/08 11:06]
legol Fix incorrect path for tool usage
tutorial:blocks [2022/04/29 09:35]
solidblock [Next Steps]
Line 30: Line 30:
 ==== Registering your Block ==== ==== Registering your Block ====
  
-Blocks should be registered under the ''​Registry.BLOCK''​ registry. Call //Registry.register//​ and pass in the appropriate arguments.+Blocks should be registered under the ''​Registry.BLOCK''​ registry. Call ''​Registry.//register//'' ​and pass in the appropriate arguments. You can either register the block in ''​onInitialize''​ method or directly when creating the block instance in the static context, as the ''​register''​ method returns the block instance as well.
  
 <code java [enable_line_numbers="​true",​highlight_lines_extra="​11"​]>​ <code java [enable_line_numbers="​true",​highlight_lines_extra="​11"​]>​
Line 144: Line 144:
   "​replace":​ false,   "​replace":​ false,
   "​values":​ [   "​values":​ [
-    "example:​example_block"​+    "tutorial:​example_block"​
   ]   ]
 } }
Line 153: Line 153:
   "​replace":​ false,   "​replace":​ false,
   "​values":​ [   "​values":​ [
-    "example:​example_block"​+    "tutorial:​example_block"​
   ]   ]
 } }
 +</​code>​
 +
 +For the harvest level tags (needs_stone_tool,​ needs_iron_tool and needs_diamond_tool) to take effect, add requiresTool() to the FabricToolSettings in the block declaration:​
 +
 +
 +<code java [enable_line_numbers="​true"​]>​
 +    public static final Block EXAMPLE_BLOCK = new ExampleBlock(FabricBlockSettings.of(Material.METAL).strength(4.0f).requiresTool());​
 </​code>​ </​code>​
  
Line 229: Line 236:
  
 [[tutorial:​blockentity|Giving blocks a block entity so they can have advanced state like inventories]]. Also needed for many things like GUI and custom block rendering. [[tutorial:​blockentity|Giving blocks a block entity so they can have advanced state like inventories]]. Also needed for many things like GUI and custom block rendering.
 +
 +To make your block flammable (that is, can be burned in fire), you may use ''​FlammableBlockRegistry''​.
tutorial/blocks.txt · Last modified: 2022/07/18 16:25 by rodriguezrrp