User Tools

Site Tools


tutorial:adding_to_loot_tables

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
tutorial:adding_to_loot_tables [2019/08/12 23:06] – fixed parenthesis yanis48tutorial:adding_to_loot_tables [2022/03/27 06:01] – Added syntax clarification for 1.17.1+ support. stormyfabric
Line 9: Line 9:
 ===== Listening to loot table loading ===== ===== Listening to loot table loading =====
  
-Fabric API has an event that’s fired when loot tables are loaded, ''%%LootTableLoadingCallback%%''. You can register an event listener for it in your initializer. Let’s also check that the current loot table is ''%%minecraft:blocks/coal_ore%%''.+Fabric API has an event that’s fired when loot tables are loaded, ''%%LootTableLoadingCallback%%''. You can register an event listener for it in your initializer. Let’s also check that the current loot table is the coal ore loot table.
  
 <code java> <code java>
-LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, supplier, setter) -> { +// No magic constants! 
-    if ("minecraft:blocks/coal_ore".equals(id.toString())) {+private static final Identifier COAL_ORE_LOOT_TABLE_ID = Blocks.COAL_ORE.getLootTableId(); 
 + 
 +// Actual code 
 + 
 +LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, table, setter) -> { 
 +    if (COAL_ORE_LOOT_TABLE_ID.equals(id)) {
         // Our code will go here         // Our code will go here
     }     }
Line 19: Line 24:
 </code> </code>
  
-===== Adding items to the table =====+===== Adding items to the table 1.16.5 and Below =====
  
 In loot tables, items are stored in //loot entries,// and entries are stored in //loot pools//. To add an item, we’ll need to add a pool with an item entry to the loot table. In loot tables, items are stored in //loot entries,// and entries are stored in //loot pools//. To add an item, we’ll need to add a pool with an item entry to the loot table.
Line 26: Line 31:
  
 <code java> <code java>
-LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, supplier, setter) -> { +LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, table, setter) -> { 
-    if ("minecraft:blocks/coal_ore".equals(id.toString())) {+    if (COAL_ORE_LOOT_TABLE_ID.equals(id)) {
         FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()         FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()
-                .withRolls(ConstantLootTableRange.create(1)); // Same as "rolls": 1 in the loot table json+                .rolls(ConstantLootTableRange.create(1)); // Same as "rolls": 1 in the loot table json
  
-        supplier.withPool(poolBuilder);+        table.pool(poolBuilder);
     }     }
 }); });
Line 38: Line 43:
  
 <code java> <code java>
-LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, supplier, setter) -> { +LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, table, setter) -> { 
-    if ("minecraft:blocks/coal_ore".equals(id.toString())) {+    if (COAL_ORE_LOOT_TABLE_ID.equals(id)) {
         FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()         FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()
-                .withRolls(ConstantLootTableRange.create(1)) +                .rolls(ConstantLootTableRange.create(1)) 
-                .withEntry(ItemEntry.builder(Items.EGG));+                .with(ItemEntry.builder(Items.EGG));
  
-        supplier.withPool(poolBuilder);+        table.pool(poolBuilder);
     }     }
 }); });
 </code> </code>
 +
 +===== Adding items to the table 1.17.1 and Above=====
 +
 +The process is the same, the only change is in Syntax for 1.17.1+ you will need to replace ''%%ConstantLootTableRange%%'' with ''%%ConstantLootNumberProvider%%'' as shown below in the final code.
 +
 +<code java>
 +LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, table, setter) -> {
 +    if (COAL_ORE_LOOT_TABLE_ID.equals(id)) {
 +        FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()
 +                .rolls(ConstantLootNumberProvider.create(1))
 +                .with(ItemEntry.builder(Items.EGG));
 +
 +        table.pool(poolBuilder);
 +    }
 +});
 +</code>
 +
 +
  
 {{:tutorial:coal_ore_egg.png?400|}} {{:tutorial:coal_ore_egg.png?400|}}
  
tutorial/adding_to_loot_tables.txt · Last modified: 2024/02/05 16:08 by mschae23