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tutorial:adding_to_loot_tables [2019/07/29 17:11] fudgetutorial:adding_to_loot_tables [2019/08/12 23:06] – fixed parenthesis yanis48
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 ===== Introduction ===== ===== Introduction =====
  
-Sometimes you want to add items to [[https://minecraft.gamepedia.com/Loot_table|loot tables]], for example adding your own drops to a vanilla block or entity. The simplest solution, replacing the loot table file can break other mods – what if they want to change them as well? We’ll take a look at how you can add items to loot tables without overriding them.+Sometimes you want to add items to [[https://minecraft.gamepedia.com/Loot_table|loot tables]], for example adding your own drops to a vanilla block or entity. The simplest solution, replacing the loot table filecan break other mods – what if they want to change them as well? We’ll take a look at how you can add items to loot tables without overriding the table.
  
 Our example will be adding eggs to the coal ore loot table. Our example will be adding eggs to the coal ore loot table.
  
-===== Listening to loot table events =====+===== Listening to loot table loading =====
  
 Fabric API has an event that’s fired when loot tables are loaded, ''%%LootTableLoadingCallback%%''. You can register an event listener for it in your initializer. Let’s also check that the current loot table is ''%%minecraft:blocks/coal_ore%%''. Fabric API has an event that’s fired when loot tables are loaded, ''%%LootTableLoadingCallback%%''. You can register an event listener for it in your initializer. Let’s also check that the current loot table is ''%%minecraft:blocks/coal_ore%%''.
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 <code java> <code java>
 LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, supplier, setter) -> { LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, supplier, setter) -> {
-    if ("minecraft:blocks/coal_ore".equals(id.toString()) {+    if ("minecraft:blocks/coal_ore".equals(id.toString())) {
         // Our code will go here         // Our code will go here
     }     }
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 ===== Adding items to the table ===== ===== Adding items to the table =====
  
-In loot tables, item are stored in //loot entries,// and entries are stored in //loot pools//. To add an item, we’ll need to add a pool with an item entry to the loot table.+In loot tables, items are stored in //loot entries,// and entries are stored in //loot pools//. To add an item, we’ll need to add a pool with an item entry to the loot table.
  
 We can make a pool with ''%%FabricLootPoolBuilder%%'', and add it to the loot table: We can make a pool with ''%%FabricLootPoolBuilder%%'', and add it to the loot table:
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 <code java> <code java>
 LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, supplier, setter) -> { LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, supplier, setter) -> {
-    if ("minecraft:blocks/coal_ore".equals(id.toString()) {+    if ("minecraft:blocks/coal_ore".equals(id.toString())) {
         FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()         FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()
                 .withRolls(ConstantLootTableRange.create(1)); // Same as "rolls": 1 in the loot table json                 .withRolls(ConstantLootTableRange.create(1)); // Same as "rolls": 1 in the loot table json
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 <code java> <code java>
 LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, supplier, setter) -> { LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, supplier, setter) -> {
-    if ("minecraft:blocks/coal_ore".equals(id.toString()) {+    if ("minecraft:blocks/coal_ore".equals(id.toString())) {
         FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()         FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()
                 .withRolls(ConstantLootTableRange.create(1))                 .withRolls(ConstantLootTableRange.create(1))
tutorial/adding_to_loot_tables.txt · Last modified: 2024/02/05 16:08 by mschae23