tutorial:adding_to_loot_tables
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tutorial:adding_to_loot_tables [2022/03/27 06:01] – Added syntax clarification for 1.17.1+ support. stormyfabric | tutorial:adding_to_loot_tables [2022/03/27 07:08] – stormyfabric | ||
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</ | </ | ||
- | ===== Adding items to the table 1.16.5 and Below ===== | + | ===== Adding items to the table ===== |
In loot tables, items are stored in //loot entries,// and entries are stored in //loot pools//. To add an item, we’ll need to add a pool with an item entry to the loot table. | In loot tables, items are stored in //loot entries,// and entries are stored in //loot pools//. To add an item, we’ll need to add a pool with an item entry to the loot table. | ||
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if (COAL_ORE_LOOT_TABLE_ID.equals(id)) { | if (COAL_ORE_LOOT_TABLE_ID.equals(id)) { | ||
FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder() | FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder() | ||
- | .rolls(ConstantLootTableRange.create(1)); // Same as " | + | .method_352(class_44.method_32448(1)); // Same as " |
- | table.pool(poolBuilder); | + | table.method_336(poolBuilder); |
} | } | ||
}); | }); | ||
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Our pool doesn’t have any items yet, so we’ll make an item entry and add it to the pool, and we're done: | Our pool doesn’t have any items yet, so we’ll make an item entry and add it to the pool, and we're done: | ||
- | <code java> | + | <yarncode |
LootTableLoadingCallback.EVENT.register((resourceManager, | LootTableLoadingCallback.EVENT.register((resourceManager, | ||
if (COAL_ORE_LOOT_TABLE_ID.equals(id)) { | if (COAL_ORE_LOOT_TABLE_ID.equals(id)) { | ||
FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder() | FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder() | ||
- | .rolls(ConstantLootTableRange.create(1)) | + | .method_352(class_44.method_32448(1)); |
- | .with(ItemEntry.builder(Items.EGG)); | + | .method_351(class_77.method_411(class_1802.field_8803)); |
- | table.pool(poolBuilder); | + | table.method_336(poolBuilder); |
} | } | ||
}); | }); | ||
- | </code> | + | </yarncode> |
- | + | ||
- | ===== Adding items to the table 1.17.1 and Above===== | + | |
- | + | ||
- | The process is the same, the only change is in Syntax for 1.17.1+ you will need to replace '' | + | |
- | + | ||
- | <code java> | + | |
- | LootTableLoadingCallback.EVENT.register((resourceManager, | + | |
- | if (COAL_ORE_LOOT_TABLE_ID.equals(id)) { | + | |
- | FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder() | + | |
- | .rolls(ConstantLootNumberProvider.create(1)) | + | |
- | .with(ItemEntry.builder(Items.EGG)); | + | |
- | + | ||
- | table.pool(poolBuilder); | + | |
- | } | + | |
- | }); | + | |
- | </ | + | |
- | + | ||
{{: | {{: | ||
tutorial/adding_to_loot_tables.txt · Last modified: 2024/02/05 16:08 by mschae23