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Frequently Asked Questions: Expert Mode

This is the “expert/technical” extension of the user FAQ for players.


What's the progress on Bukkit/Spigot/Paper support?

There is some experimental functionality available in Loader's 0.5.0 development branch to run Fabric Loader on top of Paper specifically, but there are many caveats pertaining to Bukkit API's deficiencies (such as hardcoding the list of blocks/items in an enum, making it very difficult to support modded blocks or items). This will probably never be officially supported and should be treated more as a curiosity/special-case scenario.

Can Fabric be made to run together with Sponge?

The best approach here would be to port SpongeCommon and a modified version of SpongeVanilla as a Fabric mod implementing the Sponge API. As Fabric is using a fork of SpongePowered Mixin at its core, this is made somewhat easier - but the mappings differences make up for this, so to say.

Why does Fabric API break OptiFine shaders?

The rendering patch Fabric API uses, Indigo, assumes (for performance and code simplicity reasons) that the vanilla vertex format is kept intact. Mods generally don't change it, however ShadersMod and similar mods are a popular exception. As such, Indigo doesn't play nicely with it as-is.

Solutions for this have been looked into, but not yet functional. In addition, some of the unofficial mod projects are trying to work on one themselves. The current workarounds will not work in the presence of content mods which actually make use of Fabric's rendering API.

Interoperability (Retro)

What versions does Fabric actually run on?

In theory, there is nothing stopping you from running Fabric's mod loader on any version of Minecraft, under any obfuscation layer, all the way down to c0.0.11a. However, Yarn mappings don't exist for most of these versions - as such, making mods is made… a tad more complicated.

Can Fabric run on older Minecraft versions with mods?

Yes! Generally, all JAR mods (such as old versions of OptiFine, or Better Than Wolves) should work fine, and allow the same degree of moddability you'd get with an unmodded version of Minecraft. However, there are some special notes:

For most pre-1.13 mod loaders, you must enable compatibility mode in Fabric Loader, by adding the JVM flag -Dfabric.loader.useCompatibilityClassLoader=true.

With regards to running Minecraft Forge:

  • 1.6 ~ 1.12.2: While Fabric used to run on top of LaunchWrapper, this functionality is currently unmaintained and in need of rework.
  • 1.3.1 ~ 1.5.2: Not currently planned.
  • 1.2.5 and below: Functional, just like ModLoader.

With regards to running ModLoader: No known problems.


Why did you create your own mappings instead of utilizing MCP or Spigot's existing mappings?

With regards to the Mod Coder Pack, MCP:

  • MCP's mappings are not always updated to every non-“release” Minecraft version.
  • MCP's mappings have an updating process we consider insufficiently open to code review, in our opinion, utilizing IRC bot submissions over a merge request system. (However, this is largely a matter of preference.)

With regards to Spigot:

  • Spigot's mappings only cover the server side and are very incomplete,
  • Spigot's mappings suffer from similar licensing issues as MCP.
faq/expert.txt · Last modified: 2023/09/13 02:30 by poopooracoocoo