zh_cn:tutorial:screenhandler
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
zh_cn:tutorial:screenhandler [2022/12/19 08:28] – solidblock | zh_cn:tutorial:screenhandler [2023/09/14 01:42] (current) – [ScreenHandler 和 Screen] wjz_p | ||
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// 这会将槽位放置在 3×3 网格的正确位置中。这些槽位在客户端和服务器中都存在! | // 这会将槽位放置在 3×3 网格的正确位置中。这些槽位在客户端和服务器中都存在! | ||
- | // 但是这不会渲染槽位的背景,这是 Screens | + | // 但是这不会渲染槽位的背景,这是 Screens |
int m; | int m; | ||
int l; | int l; | ||
Line 251: | Line 251: | ||
@Override | @Override | ||
protected void drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) { | protected void drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) { | ||
- | RenderSystem.setShader(GameRenderer:: | + | RenderSystem.setShader(GameRenderer:: |
RenderSystem.setShaderColor(1.0F, | RenderSystem.setShaderColor(1.0F, | ||
RenderSystem.setShaderTexture(0, | RenderSystem.setShaderTexture(0, | ||
Line 257: | Line 257: | ||
int y = (height - backgroundHeight) / 2; | int y = (height - backgroundHeight) / 2; | ||
drawTexture(matrices, | drawTexture(matrices, | ||
+ | // | ||
} | } | ||
zh_cn/tutorial/screenhandler.1671438503.txt.gz · Last modified: 2022/12/19 08:28 by solidblock