zh_cn:tutorial:jigsaw
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zh_cn:tutorial:jigsaw [2020/02/06 04:19] – [Creating a Piece] lightcolour | zh_cn:tutorial:jigsaw [2020/02/06 04:22] – lightcolour | ||
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- | ==== Creating a StructureStart | + | ==== 创建一个StructureStart类 ===== |
- | '' | + | '' |
<code java [enable_line_numbers=" | <code java [enable_line_numbers=" | ||
public class ExampleStructureStart extends StructureStart { | public class ExampleStructureStart extends StructureStart { | ||
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</ | </ | ||
- | To understand what happens here, we'll have to dive into jigsaws | + | 要了解这里发生的情况,我们必须深入研究拼图 |
- | Structure Blocks are a simple way of saving a structure to a .nbt file for future use. Jigsaws are a component of structure blocks that assemble multiple structures into a single one; similar to normal jigsaws, each piece of the structure connects at a jigsaw block, which is like a connection wedge in a puzzle piece. We'll assume you're familiar with saving structures-- if you aren' | + | 结构放块是一种将结构保存到.nbt文件以供将来使用的简单方法。 拼图是结构块的组成部分,将多个结构组装成一个结构。 与普通的拼图游戏类似,结构的每一块都在拼图块处连接,就像拼图块中的连接楔子一样。 我们假设您熟悉保存结构-如果不熟悉,请先阅读结构块页面,然后再进行任何操作。 |
- | + | ||
- | The jigsaw menu consists of 3 fields: | + | |
- | * target pool | + | |
- | * attachment type | + | |
- | * turns into | + | |
+ | 拼图菜单包含3个: | ||
+ | *目标池 | ||
+ | *附件类型 | ||
+ | *转成 | ||
{{https:// | {{https:// | ||
zh_cn/tutorial/jigsaw.txt · Last modified: 2020/02/24 02:59 by lightcolour