zh_cn:tutorial:features
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zh_cn:tutorial:features [2021/07/12 01:09] – 译名标准化:feature = 地物(地形特征) solidblock | zh_cn:tutorial:features [2021/07/12 01:12] – [注册一个Feature] solidblock | ||
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</ | </ | ||
- | ==== 注册一个Feature | + | ==== 配置地形特征 |
- | 可以像注册游戏中的其他大多数内容一样注册Feature,而且您不必担心任何特殊的构建器或机制。 | + | 我们需要为地形特征提供配置。确保注册配置的地形特征和地形特征。 |
<code java> | <code java> | ||
- | private | + | public class ExampleMod implements ModInitializer { |
- | Registry.FEATURE, | + | public |
- | new Identifier(" | + | |
- | new StoneSpiralFeature(DefaultFeatureConfig:: | + | |
- | ); | + | @Override |
+ | public void onInitialize() { | ||
+ | [...] | ||
+ | |||
+ | RegistryKey< | ||
+ | new Identifier(" | ||
+ | | ||
+ | } | ||
+ | } | ||
</ | </ | ||
+ | |||
+ | Decorator表示世界如何选择放置该特征。要选择正确的Decorator,检查原版的地形特征,你自己的应该要类似。装饰器配置是从这个分支出来的,在'' | ||
==== 向生物群落添加Feature ==== | ==== 向生物群落添加Feature ==== |
zh_cn/tutorial/features.txt · Last modified: 2022/08/18 03:37 by solidblock