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zh_cn:tutorial:blockentityrenderers

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zh_cn:tutorial:blockentityrenderers [2020/11/19 08:47] – [渲染动态使用方块实体渲染器方块和物品] solidblockzh_cn:tutorial:blockentityrenderers [2021/03/03 12:29] – [例子] solidblock
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         int lightAbove = WorldRenderer.getLightmapCoordinates(blockEntity.getWorld(), blockEntity.getPos().up());         int lightAbove = WorldRenderer.getLightmapCoordinates(blockEntity.getWorld(), blockEntity.getPos().up());
-        MinecraftClient.getInstance().getItemRenderer().renderItem(stack, ModelTransformation.Type.GROUND, lightAbove, OverlayTexture.DEFAULT_UV, matrices, vertexConsumers);+        MinecraftClient.getInstance().getItemRenderer().renderItem(stack, ModelTransformation.Mode.GROUND, lightAbove, OverlayTexture.DEFAULT_UV, matrices, vertexConsumers);
                  
         [...]         [...]
zh_cn/tutorial/blockentityrenderers.txt · Last modified: 2023/08/29 10:31 by wjz_p