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zh_cn:tutorial:adding_to_loot_tables

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zh_cn:tutorial:adding_to_loot_tables [2021/09/07 03:24] – created solidblockzh_cn:tutorial:adding_to_loot_tables [2023/05/04 11:15] (current) solidblock
Line 33: Line 33:
 LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, table, setter) -> { LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, table, setter) -> {
     if (COAL_ORE_LOOT_TABLE_ID.equals(id)) {     if (COAL_ORE_LOOT_TABLE_ID.equals(id)) {
-        FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()+        LootPool.Builder poolBuilder = LootPool.builder()
                 .rolls(ConstantLootTableRange.create(1)); // 和战利品表中json中的 "rolls": 1 一样。                 .rolls(ConstantLootTableRange.create(1)); // 和战利品表中json中的 "rolls": 1 一样。
  
Line 45: Line 45:
 LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, table, setter) -> { LootTableLoadingCallback.EVENT.register((resourceManager, lootManager, id, table, setter) -> {
     if (COAL_ORE_LOOT_TABLE_ID.equals(id)) {     if (COAL_ORE_LOOT_TABLE_ID.equals(id)) {
-        FabricLootPoolBuilder poolBuilder = FabricLootPoolBuilder.builder()+        LootPool.Builder poolBuilder = LootPool.builder()
                 .rolls(ConstantLootTableRange.create(1))                 .rolls(ConstantLootTableRange.create(1))
                 .with(ItemEntry.builder(Items.EGG));                 .with(ItemEntry.builder(Items.EGG));
zh_cn/tutorial/adding_to_loot_tables.1630985046.txt.gz · Last modified: 2021/09/07 03:24 by solidblock