tutorial:terms
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tutorial:terms [2020/02/21 12:08] – Add initializers. mkpoli | tutorial:terms [2022/12/22 18:49] – Rename ClientInitializer and ServerInitializer to their actual names in Fabric code basil4088 | ||
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Throughout the documentation, | Throughout the documentation, | ||
- | A mod ID is often a compact version of the name of the mod which makes it short but recognizeable | + | A mod ID is often a compact version of the name of the mod which makes it short but recognizable |
- | Some of the starter tutorials will use a placeholder mod ID and register items and blocks under a placeholder namespace, and you can think of it as a starter template-- while leaving this unchanged is not dangerous for testing, remember to change it if you intend to release your project. | + | Some of the starter tutorials will use a placeholder mod ID and register items and blocks under a placeholder namespace, and you can think of it as a starter template. In Fabric Wiki, we use '' |
==== Tags ==== | ==== Tags ==== | ||
- | **This section is a draft. Edit it.** | ||
- | Convention namespace for tags is '' | + | Tags are groups of blocks, items, or fluids with similar properties, i.e. '' |
+ | Information about what to call tags for your mod can be found [[tutorial: | ||
- | read more on the [[https:// | + | Read more on what tags are on the [[https:// |
==== Entry Points and Initializers ==== | ==== Entry Points and Initializers ==== | ||
Fabric Loader use '' | Fabric Loader use '' | ||
- | A mod must contain | + | A mod usually contains |
<code java> | <code java> |
tutorial/terms.txt · Last modified: 2022/12/22 18:51 by basil4088