tutorial:structures
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tutorial:structures [2020/11/02 14:17] – Use Biome Modification API in Fabric API siglong | tutorial:structures [2022/11/05 12:06] (current) – jab125 | ||
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+ | :!: //**For versions 1.18 and beyond, the Fabric Structure API no longer exists and structures can be done entirely in datapacks. [[https:// | ||
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====== Adding Structure Features [1.16.3] ====== | ====== Adding Structure Features [1.16.3] ====== | ||
We’re going to look at registering and placing structures in your world. | We’re going to look at registering and placing structures in your world. | ||
- | To view examples of vanilla structures in action, '' | + | To view examples of vanilla structures in action, '' |
You are going to need a feature and generator for the most basic structure. | You are going to need a feature and generator for the most basic structure. | ||
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</ | </ | ||
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- | '' | + | '' |
- | In vanilla structures, data blocks are placed above chests so they can be filled with loot in this method. | + | This can be good for dynamic stuff such as placing certain mobs based on what mod is on and so on. |
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+ | In vanilla structures, data blocks are placed above chests so they can be filled with loot in this method. | ||
+ | HOWEVER, you do not need to use datablocks to place chests with loot. Instead, use this command to set a north facing chest with a loottable. | ||
+ | Save this chest into your structure' | ||
+ | < | ||
We set the '' | We set the '' |
tutorial/structures.1604326678.txt.gz · Last modified: 2020/11/02 14:17 by siglong