tutorial:sounds
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Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision | ||
tutorial:sounds [2020/05/16 19:35] – activate -> onUse yanis48 | tutorial:sounds [2023/01/09 17:51] – [Step 3: Create your sound event] Updated for 1.19.3+ slainlight | ||
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To play a sound, you first need a sound file. Minecraft uses the '' | To play a sound, you first need a sound file. Minecraft uses the '' | ||
If your sound file is in a different format (like the one in the provided link), you can use an online converter to convert from your format to '' | If your sound file is in a different format (like the one in the provided link), you can use an online converter to convert from your format to '' | ||
- | Now put your .ogg file in the '' | + | Make sure your sound has only one channel, otherwise the attenuation effect (gradual loss of volume with distance) won't be applied to it. |
+ | Now put your .ogg file in the '' | ||
==== Step 2: Add a sounds.json file, or add to it if you already have one ==== | ==== Step 2: Add a sounds.json file, or add to it if you already have one ==== | ||
Under '' | Under '' | ||
Line 69: | Line 70: | ||
public class ExampleMod { | public class ExampleMod { | ||
[...] | [...] | ||
- | public static final Identifier MY_SOUND_ID = new Identifier(" | + | public static final Identifier MY_SOUND_ID = new Identifier(" |
- | public static SoundEvent MY_SOUND_EVENT = new SoundEvent(MY_SOUND_ID); | + | public static SoundEvent MY_SOUND_EVENT = SoundEvent.of(MY_SOUND_ID); |
} | } | ||
</ | </ | ||
+ | If you're using version 1.19.2 or below, please replace '' | ||
==== Step 4: Register your sound event ==== | ==== Step 4: Register your sound event ==== | ||
Register your sound event under the '' | Register your sound event under the '' |
tutorial/sounds.txt · Last modified: 2023/01/09 18:20 by slainlight