tutorial:sounds
Differences
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Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
tutorial:sounds [2019/08/06 18:36] – fudge | tutorial:sounds [2020/02/11 19:46] – Remove category from sounds.json. It was removed in Minecraft 1.10 earthcomputer | ||
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public class ExampleBlock extends Block { | public class ExampleBlock extends Block { | ||
[...] | [...] | ||
+ | | ||
@Override | @Override | ||
public boolean activate(BlockState blockState, World world, BlockPos blockPos, PlayerEntity placedBy, Hand hand, BlockHitResult blockHitResult) { | public boolean activate(BlockState blockState, World world, BlockPos blockPos, PlayerEntity placedBy, Hand hand, BlockHitResult blockHitResult) { | ||
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} | } | ||
</ | </ | ||
- | You can also add a category and subtitle to your sound: | + | You can also add a subtitle to your sound. The subtitle is a translation key, which should go in your language file. |
<code javascript resources/ | <code javascript resources/ | ||
{ | { | ||
" | " | ||
- | | + | " |
- | | + | |
" | " | ||
" | " | ||
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} | } | ||
</ | </ | ||
+ | |||
+ | See the [[https:// | ||
==== Step 3: Create your sound event ==== | ==== Step 3: Create your sound event ==== | ||
Simply create a new instance of '' | Simply create a new instance of '' | ||
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public class ExampleMod { | public class ExampleMod { | ||
[...] | [...] | ||
- | public static | + | public static |
+ | public static SoundEvent MY_SOUND_EVENT = new SoundEvent(MY_SOUND_ID); | ||
} | } | ||
</ | </ | ||
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public void onInitialize(){ | public void onInitialize(){ | ||
[...] | [...] | ||
- | | + | |
} | } | ||
</ | </ |
tutorial/sounds.txt · Last modified: 2023/01/09 18:20 by slainlight