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tutorial:sounds [2019/08/06 18:36] fudgetutorial:sounds [2020/02/11 19:46] – Remove category from sounds.json. It was removed in Minecraft 1.10 earthcomputer
Line 21: Line 21:
 public class ExampleBlock extends Block { public class ExampleBlock extends Block {
     [...]     [...]
 +    
     @Override     @Override
     public boolean activate(BlockState blockState, World world, BlockPos blockPos, PlayerEntity placedBy, Hand hand, BlockHitResult blockHitResult) {     public boolean activate(BlockState blockState, World world, BlockPos blockPos, PlayerEntity placedBy, Hand hand, BlockHitResult blockHitResult) {
Line 50: Line 51:
 } }
 </code> </code>
-You can also add a category and subtitle to your sound:+You can also add a subtitle to your sound. The subtitle is a translation key, which should go in your language file.
 <code javascript resources/assets/tutorial/sounds.json> <code javascript resources/assets/tutorial/sounds.json>
 { {
   "my_sound": {   "my_sound": {
-    "category": "my_sounds", +    "subtitle": "subtitles.tutorial.my_sound",
-    "subtitle": "*punch*",+
     "sounds": [     "sounds": [
       "tutorial:my_sound"       "tutorial:my_sound"
Line 62: Line 62:
 } }
 </code> </code>
 +
 +See the [[https://minecraft.gamepedia.com/Sounds.json|Minecraft Wiki]] for more details about ''sounds.json''.
 ==== Step 3: Create your sound event ==== ==== Step 3: Create your sound event ====
 Simply create a new instance of ''SoundEvent'' with the identifier ''modid:sound_name'', for example: Simply create a new instance of ''SoundEvent'' with the identifier ''modid:sound_name'', for example:
Line 67: Line 69:
 public class ExampleMod { public class ExampleMod {
     [...]     [...]
-    public static SoundEvent MY_SOUND_EVENT new SoundEvent(new Identifier("tutorial:my_sound"));+    public static final Identifier MY_SOUND_ID = new Identifier("tutorial:my_sound") 
 +    public static SoundEvent MY_SOUND_EVENT = new SoundEvent(MY_SOUND_ID);
 } }
 </code> </code>
Line 76: Line 79:
 public void onInitialize(){ public void onInitialize(){
      [...]      [...]
-     Registry.register(Registry.SOUND_EVENT, MY_SOUND_EVENT.getId(), MY_SOUND_EVENT);+     Registry.register(Registry.SOUND_EVENT, ExampleMod.MY_SOUND_ID, MY_SOUND_EVENT);
  
 </code> </code>
tutorial/sounds.txt · Last modified: 2023/01/09 18:20 by slainlight