tutorial:sounds
Differences
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Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
tutorial:sounds [2019/08/01 20:27] – fudge | tutorial:sounds [2019/08/06 18:36] – fudge | ||
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====== Playing Sounds ====== | ====== Playing Sounds ====== | ||
- | Ready to replace those zombie sounds with your own cool sounds? You've come to the right place. | + | Ready to replace those zombie sounds with your own sounds? You've come to the right place. |
===== Playing a pre-existing sound ===== | ===== Playing a pre-existing sound ===== | ||
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<code java> | <code java> | ||
public class ExampleBlock extends Block { | public class ExampleBlock extends Block { | ||
- | ... | + | |
@Override | @Override | ||
public boolean activate(BlockState blockState, World world, BlockPos blockPos, PlayerEntity placedBy, Hand hand, BlockHitResult blockHitResult) { | public boolean activate(BlockState blockState, World world, BlockPos blockPos, PlayerEntity placedBy, Hand hand, BlockHitResult blockHitResult) { | ||
Line 66: | Line 66: | ||
<code java> | <code java> | ||
public class ExampleMod { | public class ExampleMod { | ||
- | ... | + | |
public static SoundEvent MY_SOUND_EVENT = new SoundEvent(new Identifier(" | public static SoundEvent MY_SOUND_EVENT = new SoundEvent(new Identifier(" | ||
} | } | ||
Line 75: | Line 75: | ||
@Override | @Override | ||
public void onInitialize(){ | public void onInitialize(){ | ||
- | ... | + | [...] |
| | ||
} | } | ||
Line 99: | Line 99: | ||
} | } | ||
</ | </ | ||
- | You should now here a punch sound when you right click your block! | + | You should now hear a punch sound when you right click your block! |
==== Troubleshooting ==== | ==== Troubleshooting ==== | ||
Don't hear anything? Try: | Don't hear anything? Try: | ||
* Turning up your in-game volume sliders. | * Turning up your in-game volume sliders. | ||
* Deleting the output directory. | * Deleting the output directory. |
tutorial/sounds.txt · Last modified: 2023/01/09 18:20 by slainlight