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tutorial:side [2019/05/26 15:28] – [Communication] Add information about in-memory vs. networked packets jamieswhiteshirttutorial:side [2019/05/26 15:32] – [Side] Put client and server in quotes when disambiguating the different types of sides jamieswhiteshirt
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 In the past, there used to be a simple division into the client and the server, but with the switch of the single player game mode to an internal dedicated server, this simple model doesn't fit anymore. Thus, we have two dimensions when distinguishing between client and server in Minecraft. These are the physical and logical sides. In the past, there used to be a simple division into the client and the server, but with the switch of the single player game mode to an internal dedicated server, this simple model doesn't fit anymore. Thus, we have two dimensions when distinguishing between client and server in Minecraft. These are the physical and logical sides.
  
-For both types of sides, there are client and server. However, a logical client is not equivalent to a physical client, and a logical server is not equivalent to a physical server either. A logical client is instead **hosted by** a physical client, and a logical server is hosted by either a physical server or a physical client.+For both types of sides, there is a 'clientand a 'server'. However, a logical client is not equivalent to a physical client, and a logical server is not equivalent to a physical server either. A logical client is instead **hosted by** a physical client, and a logical server is hosted by either a physical server or a physical client.
  
 The logical sides are central in the architecture of both distributions of Minecraft. Therefore, an understanding of logical sides is vital for any mod development with Fabric. The logical sides are central in the architecture of both distributions of Minecraft. Therefore, an understanding of logical sides is vital for any mod development with Fabric.
tutorial/side.txt · Last modified: 2022/04/13 04:32 by 127.0.0.1