User Tools

Site Tools


tutorial:shield

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
tutorial:shield [2022/01/18 13:12] – specify the full range of mc versions in header redgrapefruittutorial:shield [2022/08/16 20:35] – Mark page old mineblock11
Line 1: Line 1:
 +FIXME //This page hasn't been updated in a while, and may not work in the future updates. //
 +
 ====== Making a Custom Shield in Minecraft [1.18-1.14] ====== ====== Making a Custom Shield in Minecraft [1.18-1.14] ======
  
Line 13: Line 15:
 **gradle.properties**\\  **gradle.properties**\\ 
 <code java> <code java>
-fabric_shield_lib_version=1.4.5-1.18+fabric_shield_lib_version=1.5.3-1.18
 </code>\\  </code>\\ 
 **build.gradle** (under dependencies)\\  **build.gradle** (under dependencies)\\ 
Line 19: Line 21:
 modImplementation "com.github.CrimsonDawn45:Fabric-Shield-Lib:v${project.fabric_shield_lib_version}" modImplementation "com.github.CrimsonDawn45:Fabric-Shield-Lib:v${project.fabric_shield_lib_version}"
 </code>\\  </code>\\ 
-At the time of writing, latest project.fabric_shield_lib_version should be 1.4.5-1.18. This page will be updated whenever a new update comes out.\\ \\ +At the time of writing, latest project.fabric_shield_lib_version should be 1.5.3-1.18. This page will be updated whenever a new update comes out.\\ \\ 
 **build.gradle** (under repositories)\\  **build.gradle** (under repositories)\\ 
 <code java> <code java>
Line 396: Line 398:
     private static final SpriteIdentifier NETHERITE_SHIELD_BASE_NO_PATTERN = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, new Identifier("examplemod","entity/netherite_shield_base_nopattern"));     private static final SpriteIdentifier NETHERITE_SHIELD_BASE_NO_PATTERN = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, new Identifier("examplemod","entity/netherite_shield_base_nopattern"));
 } }
-</code> 
 </code>  </code> 
    
Line 559: Line 560:
     private static final SpriteIdentifier NETHERITE_SHIELD_BASE_NO_PATTERN = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX, new Identifier("examplemod","entity/netherite_shield_base_nopattern"));     private static final SpriteIdentifier NETHERITE_SHIELD_BASE_NO_PATTERN = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX, new Identifier("examplemod","entity/netherite_shield_base_nopattern"));
 } }
-</code> 
 </code>  </code> 
    
tutorial/shield.txt · Last modified: 2024/01/14 18:05 by cringestar_boi