tutorial:shield
Differences
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Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
tutorial:shield [2022/01/01 08:55] – update mc version in header redgrapefruit | tutorial:shield [2022/03/26 19:43] – fix double </code> furnygo | ||
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- | ====== Making a Custom Shield in Minecraft [1.18] ====== | + | ====== Making a Custom Shield in Minecraft [1.18-1.14] ====== |
Congrats! You just learned how to create your custom sword in the last tutorial! Now imagine you want to shield yourself from that sword if your friend got it. If you made it too op, a regular shield won't do. So we will see how to make a custom shield.\\ | Congrats! You just learned how to create your custom sword in the last tutorial! Now imagine you want to shield yourself from that sword if your friend got it. If you made it too op, a regular shield won't do. So we will see how to make a custom shield.\\ | ||
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**gradle.properties**\\ | **gradle.properties**\\ | ||
<code java> | <code java> | ||
- | fabric_shield_lib_version=1.4.5-1.18 | + | fabric_shield_lib_version=1.5.3-1.18 |
</ | </ | ||
**build.gradle** (under dependencies)\\ | **build.gradle** (under dependencies)\\ | ||
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modImplementation " | modImplementation " | ||
</ | </ | ||
- | At the time of writing, latest project.fabric_shield_lib_version should be 1.4.5-1.18. This page will be updated whenever a new update comes out.\\ \\ | + | At the time of writing, latest project.fabric_shield_lib_version should be 1.5.3-1.18. This page will be updated whenever a new update comes out.\\ \\ |
**build.gradle** (under repositories)\\ | **build.gradle** (under repositories)\\ | ||
<code java> | <code java> | ||
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private static final SpriteIdentifier NETHERITE_SHIELD_BASE_NO_PATTERN = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, | private static final SpriteIdentifier NETHERITE_SHIELD_BASE_NO_PATTERN = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, | ||
} | } | ||
- | </ | ||
</ | </ | ||
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private static final SpriteIdentifier NETHERITE_SHIELD_BASE_NO_PATTERN = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX, | private static final SpriteIdentifier NETHERITE_SHIELD_BASE_NO_PATTERN = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX, | ||
} | } | ||
- | </ | ||
</ | </ | ||
tutorial/shield.txt · Last modified: 2024/01/14 18:05 by cringestar_boi