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tutorial:setup [2020/04/06 19:32] – add possibility for project output to be set already 2xsaikotutorial:setup [2020/09/05 13:36] – Add a note on ./gradlew idea siglong
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 You can generate the Minecraft sources for reference (since IDEA already has a decompiler this is only useful for searching through the code) : You can generate the Minecraft sources for reference (since IDEA already has a decompiler this is only useful for searching through the code) :
- Run the ''genSources'' Gradle task. If your IDE doesn't have Gradle integration, then run the following command in the terminal: ''gradlew genSources'' (or ''.gradlew genSources'' on Linux/MacOS).+ Run the ''genSources'' Gradle task. If your IDE doesn't have Gradle integration, then run the following command in the terminal: ''gradlew genSources'' (or ''./gradlew genSources'' on Linux/MacOS).
        
 === IntelliJ IDEA === === IntelliJ IDEA ===
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     - Select the project's build.gradle file to import the project.     - Select the project's build.gradle file to import the project.
     - After Gradle is done setting up, close (File -> Close Project) and re-open the project to fix run configurations not displaying correctly.     - After Gradle is done setting up, close (File -> Close Project) and re-open the project to fix run configurations not displaying correctly.
 +    - (If the run configurations still don't show up, try reimporting the Gradle project from the Gradle tab in IDEA.)
  
 //Optional, but recommended//: //Optional, but recommended//:
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     - Open the 'Gradle Settings' dialog from the Gradle tab.     - Open the 'Gradle Settings' dialog from the Gradle tab.
     - Change the 'Build and run using' and 'Run tests using' fields to 'IntelliJ IDEA'.     - Change the 'Build and run using' and 'Run tests using' fields to 'IntelliJ IDEA'.
-    - Go to File -> Project Structure -> Project and set 'Project compiler output' to the 'out' subdirectory of your project, if it isn't set yet. This directory doesn't have to exist, IDEA will create it when compiling the project for the first time. (Tip: Use the 'Project Directorybutton in the directory select dialog to quickly jump to your project directory.)+    - Go to File -> Project Structure -> Project and set 'Project compiler output' to ''$PROJECT_DIR$/out''.
  
 Unfortunately, it is currently impossible to set an IDE-wide default for the 'Build and run using' and 'Run tests using' options, so these steps have to be repeated for every new project. Unfortunately, it is currently impossible to set an IDE-wide default for the 'Build and run using' and 'Run tests using' options, so these steps have to be repeated for every new project.
 +
 +**NOTE:** Don't run ''./gradlew idea'' as it messes up with gradle and breaks develop environment.
  
 === Eclipse === === Eclipse ===
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 === Visual Studio Code === === Visual Studio Code ===
 If you are using VSCode by Microsoft, please follow [[tutorial:vscode_setup|these instructions]] If you are using VSCode by Microsoft, please follow [[tutorial:vscode_setup|these instructions]]
 +
 +==== MinecraftDev IntelliJ IDEA Plugin ====
 +If you are using IntelliJ IDEA you can use the MinecraftDev plugin. This plugin adds support for automatically generating Fabric projects as well as some mixin related features like inspections, generating accessors/shadow fields, and copying Mixin Target References (JVM Descriptors).
 +The plugin can be found [[https://plugins.jetbrains.com/plugin/8327|in the IntelliJ plugin repository]], so you can install it using IntelliJ's internal plugin browser by navigating to File → Settings → Plugins, then clicking the Marketplace tab and searching for Minecraft.
  
 ==== Generator ==== ==== Generator ====
-You may also use [[https://github.com/ExtraCrafTX/GeneratorFabricMod|GeneratorFabricMod]] by ExtraCrafTX, a convenient tool to automatically generate new fabric mods from template. Follow these steps:+If you are unable to use the MinecraftDev plugin or the [[https://github.com/FabricMC/fabric-example-mod/|fabric-example-mod]] repo, you may also use [[https://github.com/ExtraCrafTX/GeneratorFabricMod|GeneratorFabricMod]] by ExtraCrafTX, a convenient tool to automatically generate new fabric mods from template. Follow these steps:
   - Download latest release of GeneratorFabricMod [[https://github.com/ExtraCrafTX/GeneratorFabricMod/releases|here]] and extract them.   - Download latest release of GeneratorFabricMod [[https://github.com/ExtraCrafTX/GeneratorFabricMod/releases|here]] and extract them.
   - Make a new directory, then run a command shell there and type ''path/to/GeneratorFabricMod/bin/GeneratorFabricMod''.   - Make a new directory, then run a command shell there and type ''path/to/GeneratorFabricMod/bin/GeneratorFabricMod''.
   - After letting it get its dependencies, follow the instructions and input required information.   - After letting it get its dependencies, follow the instructions and input required information.
   - You're now done, just open the project folder with in your IDE.   - You're now done, just open the project folder with in your IDE.
- 
-==== MinecraftDev IntelliJ IDEA Plugin ==== 
-If you are using IntelliJ IDEA you can use Earthcomputer's experimental fork of the MinecraftDev plugin. This fork adds support for automatically generating Fabric projects as well as some mixin related features like inspections and generating accessors. 
-You can follow [[https://github.com/Earthcomputer/MinecraftDev/blob/dev_new/readme.md#installation|these instructions]] to install the plugin. 
- 
 ===== Getting started ===== ===== Getting started =====
 Try [[tutorial:items|adding an item]] or [[tutorial:blocks|a block]]. It's also a good idea to visit [[tutorial:applychanges|Applying changes without restarting Minecraft]]. Try [[tutorial:items|adding an item]] or [[tutorial:blocks|a block]]. It's also a good idea to visit [[tutorial:applychanges|Applying changes without restarting Minecraft]].
tutorial/setup.txt · Last modified: 2023/09/09 18:03 by andrew6rant