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tutorial:setup [2020/02/21 11:38] – Rearranging and add generator mkpolitutorial:setup [2021/09/17 14:46] – some tweaks siglong
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 ===== Prerequisites ===== ===== Prerequisites =====
- +   * A Java Development Kit (JDK) for Java 16 (recommended) or newer. Visit [[https://adoptopenjdk.net/]] for installers. 
-   * A Java Development Kit (JDK) for Java (recommended) or newer [[https://adoptopenjdk.net/]]+       * If you are professional, you can obtain a JDK from [[http://jdk.java.net/]], which needs to be extracted and have system variables set up manually.
    * Any Java IDE, for example [[https://www.jetbrains.com/idea/download/#section=windows|Intellij IDEA]] and [[https://www.eclipse.org/downloads/|Eclipse]]. You may also use any other code editors, such as [[https://code.visualstudio.com/|Visual Studio Code]].    * Any Java IDE, for example [[https://www.jetbrains.com/idea/download/#section=windows|Intellij IDEA]] and [[https://www.eclipse.org/downloads/|Eclipse]]. You may also use any other code editors, such as [[https://code.visualstudio.com/|Visual Studio Code]].
 +       * If you are not familiar with any of these, we recommend to use Intellij IDEA as that is what most people choose for modding.
 +
 +==== Minecraft Development (mcdev) IntelliJ IDEA Plugin  ====
 +If you are using IntelliJ IDEA you can use the [[https://plugins.jetbrains.com/plugin/8327|MinecraftDev plugin]].
 +This plugin adds support for automatically generating Fabric projects as well as some mixin related features like inspections,
 +generating accessors/shadow fields, and copying Mixin Target References (JVM Descriptors).
 +You can install it using IntelliJ's internal plugin browser by navigating to File → Settings → Plugins,
 +then clicking the Marketplace tab and searching for Minecraft.
  
 ===== Mod Startup ===== ===== Mod Startup =====
 +There are two main ways to make a new mod for Minecraft based on Fabric.
 +You can either manually download fabric-example-mod and setup by yourself, or use automatic tools for you.
 +
 +**NOTE:** The template in the mcdev plugin blindly uses the latest unstable version of the loom. Use with caution.
 +
 ==== Manual Steps ==== ==== Manual Steps ====
-   - Copy the starting files from [[https://github.com/FabricMC/fabric-example-mod/|fabric-example-mod]] (or from [[https://github.com/natanfudge/fabric-example-mod-kotlin|the Kotlin version]], if you wish to use Kotlin,) excluding the ''LICENSE'' and ''README.md'' files - as those apply to the template itself, not necessarily to your mod.+   - Copy the starting files from [[https://github.com/FabricMC/fabric-example-mod/|fabric-example-mod]] (or from [[https://github.com/SmushyTaco/Example-Mod/|the Kotlin version]], if you wish to use Kotlin,) excluding the ''LICENSE'' and ''README.md'' files - as those apply to the template itself, not necessarily to your mod.
    - Edit ''gradle.properties'':    - Edit ''gradle.properties'':
        * Make sure to set ''archives_base_name'' and ''maven_group'' to your preferred values.        * Make sure to set ''archives_base_name'' and ''maven_group'' to your preferred values.
-       * Make sure to update the versions of Minecraft, the mappings and the loader - all of which can be queried through [[https://modmuss50.me/fabric.html|this website]] - to match the versions you wish to target.+       * Make sure to update the versions of Minecraft, the mappingsthe loader and the loom - all of which can be queried through https://fabricmc.net/versions.html - to match the versions you wish to target.
        * Add any other dependencies you plan to use in ''build.gradle''.        * Add any other dependencies you plan to use in ''build.gradle''.
    - Import the build.gradle file to your IDE. You may refer to the next section for specific IDE's.    - Import the build.gradle file to your IDE. You may refer to the next section for specific IDE's.
    - Happy modding!    - Happy modding!
  
-You can generate the Minecraft sources for reference (since IDEA already has a decompiler this is only useful for searching through the code) +If you are unable to use the mc plugin or the fabric-example-mod, you may also use [[https://github.com/ExtraCrafTX/GeneratorFabricMod|GeneratorFabricMod]] by ExtraCrafTX, a convenient tool to automatically generate new fabric mods from template. Follow these steps
- Run the ''genSources'' Gradle taskIf your IDE doesn't have Gradle integration, then run the following command in the terminal: ''gradlew genSources'' (or ''.gradlew genSources'' on Linux/MacOS)+  - Download latest release of GeneratorFabricMod [[https://github.com/ExtraCrafTX/GeneratorFabricMod/releases|here]] and extract them. 
-   +  - Make a new directory, then run command shell there and type ''path/to/GeneratorFabricMod/bin/GeneratorFabricMod''. 
 +  - After letting it get its dependencies, follow the instructions and input required information. 
 +  - You're now done, just open the project folder with in your IDE
 === IntelliJ IDEA === === IntelliJ IDEA ===
 If you are using IntelliJ IDEA by JetBrains, please follow these steps: If you are using IntelliJ IDEA by JetBrains, please follow these steps:
-    - Run ''gradlew idea'' first, then import the Project to IDEA+    - In the IDEA main menu, select 'Import Project(or File -> Open... if you already have a project open). 
-    - In order to run/debug your project, go to menu ''Run -> Edit Configurations...''In ''Run/Debug Configuration'' dialog, find ''Application Minecraft Client'' and change ''Use classpath of module'' form ''[ProjectName]'' to ''[ProjectName].main'', then change for ''Application > Minecraft Server'' as wellAfter pressing OK, you will know see Minecraft Client and Minecraft Server now showing up at Run/Debug Toolbar.+    - Select the project's build.gradle file to import the project. 
 +    - After Gradle is done setting up, close (File -> Close Project) and re-open the project to fix run configurations not displaying correctly
 +    - (If the run configurations still don't show up, try reimporting the Gradle project from the Gradle tab in IDEA.) 
 + 
 +//Optionalbut recommended//: 
 +By default, IntelliJ delegates to Gradle to build the projectThis is unnecessary for Fabric and causes longer build times and hotswapping related weirdness, among other problemsTo make it use the builtin compiler: 
 +    - Open the 'Gradle Settingsdialog from the Gradle tab. 
 +    - Change the 'Build and run using' and 'Run tests usingfields to 'IntelliJ IDEA'
 +    - Go to File -Project Structure -> Project and set 'Project compiler outputto ''$PROJECT_DIR$/out''
 + 
 +Unfortunately, it is currently impossible to set an IDE-wide default for the 'Build and run usingand 'Run tests usingoptionsso these steps have to be repeated for every new project. 
 + 
 +**NOTE:** Don't run the ''idea'' gradle taskIt is known to break development environment.
  
 === Eclipse === === Eclipse ===
-If you are using Eclipse and you would like to have the IDE run configs you can run ''gradlew eclipse''.+If you are using Eclipse and you would like to have the IDE run configs you can run ''gradlew eclipse''. The project can then be imported as a normal (non-gradle) Eclipse project into your workspace using the 'File' - 'Import...' menu, then 'General' -> 'Existing Projects into Workspace'.
  
 === Visual Studio Code === === Visual Studio Code ===
-If you are using VSCode by Microsoft, please follow [[tutorial:vscode_setup|these instructions]]+If you are using VSCode, please follow [[tutorial:vscode_setup|these instructions]].
  
-==== Generator ==== +===== Generating Minecraft Sources ===== 
-You many also use [[https://github.com/ExtraCrafTX/GeneratorFabricMod|GeneratorFabricMod]] by ExtraCrafTXa convenient tool to automatically generate new fabric mods from templateFollow these steps: +Reading the Minecraft source is an essential part of modding. 
-  - Download latest release of GeneratorFabricMod [[https://github.com/ExtraCrafTX/GeneratorFabricMod/releases|here]] and extract them+Unfortunatelywe can't publish the Minecraft source because it violates the Minecraft EULA. 
-  - Make a new directorythen run command shell there and type ''path/to/GeneratorFabricMod/bin/GeneratorFabricMod''+You need to generate the Minecraft yourself
-  - After letting it get its dependencies, follow the instructions and input required information+ 
-  You're now done, just open the project folder with in your IDE.+To generate the Minecraft sourcerun the ''genSources'' gradle task
 +If your IDE doesn't have gradle integration, run the following command in the terminal: ''gradlew genSources'' (or ''./gradlew genSources'' on Linux/MacOS)
 +It can take a while depends on your computer power
 +You may need to refresh gradle after running the task.
  
  
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 ===== Advice ===== ===== Advice =====
-  * While Fabric API is not strictly necessary for developing mods, its primary goal is to provide cross-compatibility and hooks where the game engine does not, and as such it is highly recommended! +  * While Fabric API is not strictly necessary for developing mods, its primary goal is to provide cross-compatibility and hooks where the game engine does not, and as such it is highly recommended! Even some of the tutorials on the wiki implicitly require Fabric API. 
-  * As Fabric is in early development, occasionally, with development of fabric-loom (our Gradle build plugin) issues may crop up which require a manual clearing (deleting) of the cache (which can be found in ''.gradle/caches/fabric-loom''). Those will generally be announced as they are identified.+  * Occasionally, with development of fabric-loom (our Gradle build plugin) issues may crop up which require resetting the cache files. This can be done by running ''gradlew cleanloom''Running ''gradlew %%--%%stop'' can also help with a few rare issues.
   * Don't hesitate to ask questions! We're here to help you and work with you to make your dream mod a reality.   * Don't hesitate to ask questions! We're here to help you and work with you to make your dream mod a reality.
  
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 ==== Missing sounds ==== ==== Missing sounds ====
- 
 Sometimes, when importing the Gradle project into an IDE, the assets might not download correctly. In this case, run the ''downloadAssets'' task manually - either using IDE's built-in menu or by simply running ''gradlew downloadAssets''. Sometimes, when importing the Gradle project into an IDE, the assets might not download correctly. In this case, run the ''downloadAssets'' task manually - either using IDE's built-in menu or by simply running ''gradlew downloadAssets''.
  
tutorial/setup.txt · Last modified: 2024/06/30 00:02 by 2600:387:c:6c19::9