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tutorial:screenhandler [2022/12/17 15:37] – registry -> registries miirtutorial:screenhandler [2024/02/19 02:51] (current) – [ScreenHandler and Screen] transferSlot -> quickMove per yarn mappings netuserget
Line 145: Line 145:
     static {     static {
         BOX_BLOCK = Registry.register(Registries.BLOCK, BOX, new BoxBlock(FabricBlockSettings.copyOf(Blocks.CHEST)));         BOX_BLOCK = Registry.register(Registries.BLOCK, BOX, new BoxBlock(FabricBlockSettings.copyOf(Blocks.CHEST)));
-        BOX_BLOCK_ITEM = Registry.register(Registries.ITEM, BOX, new BlockItem(BOX_BLOCK, new Item.Settings().group(ItemGroup.MISC)));+        BOX_BLOCK_ITEM = Registry.register(Registries.ITEM, BOX, new BlockItem(BOX_BLOCK, new Item.Settings()));
  
         //The parameter of build at the very end is always null, do not worry about it         //The parameter of build at the very end is always null, do not worry about it
Line 217: Line 217:
     // Shift + Player Inv Slot     // Shift + Player Inv Slot
     @Override     @Override
-    public ItemStack transferSlot(PlayerEntity player, int invSlot) {+    public ItemStack quickMove(PlayerEntity player, int invSlot) {
         ItemStack newStack = ItemStack.EMPTY;         ItemStack newStack = ItemStack.EMPTY;
         Slot slot = this.slots.get(invSlot);         Slot slot = this.slots.get(invSlot);
Line 261: Line 261:
         int y = (height - backgroundHeight) / 2;         int y = (height - backgroundHeight) / 2;
         drawTexture(matrices, x, y, 0, 0, backgroundWidth, backgroundHeight);         drawTexture(matrices, x, y, 0, 0, backgroundWidth, backgroundHeight);
 +        //in 1.20 or above,this method is in DrawContext class.
     }     }
  
tutorial/screenhandler.1671291459.txt.gz · Last modified: 2022/12/17 15:37 by miir