tutorial:screenhandler
Differences
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
tutorial:screenhandler [2022/11/20 07:07] – [Block and BlockEntity classes] Removed unnecessary space netuserget | tutorial:screenhandler [2024/02/19 02:51] (current) – [ScreenHandler and Screen] transferSlot -> quickMove per yarn mappings netuserget | ||
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Line 106: | Line 106: | ||
@Override | @Override | ||
public Text getDisplayName() { | public Text getDisplayName() { | ||
- | return new TranslatableText(getCachedState().getBlock().getTranslationKey()); | + | |
+ | return Text.translatable(getCachedState().getBlock().getTranslationKey()); | ||
+ | // for earlier versions | ||
+ | // return new TranslatableText(getCachedState().getBlock().getTranslationKey()); | ||
} | } | ||
| | ||
Line 141: | Line 144: | ||
static { | static { | ||
- | BOX_BLOCK = Registry.register(Registry.BLOCK, BOX, new BoxBlock(FabricBlockSettings.copyOf(Blocks.CHEST))); | + | BOX_BLOCK = Registry.register(Registries.BLOCK, BOX, new BoxBlock(FabricBlockSettings.copyOf(Blocks.CHEST))); |
- | BOX_BLOCK_ITEM = Registry.register(Registry.ITEM, BOX, new BlockItem(BOX_BLOCK, | + | BOX_BLOCK_ITEM = Registry.register(Registries.ITEM, BOX, new BlockItem(BOX_BLOCK, |
//The parameter of build at the very end is always null, do not worry about it | //The parameter of build at the very end is always null, do not worry about it | ||
Line 214: | Line 217: | ||
// Shift + Player Inv Slot | // Shift + Player Inv Slot | ||
@Override | @Override | ||
- | public ItemStack | + | public ItemStack |
ItemStack newStack = ItemStack.EMPTY; | ItemStack newStack = ItemStack.EMPTY; | ||
Slot slot = this.slots.get(invSlot); | Slot slot = this.slots.get(invSlot); | ||
Line 252: | Line 255: | ||
@Override | @Override | ||
protected void drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) { | protected void drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) { | ||
- | RenderSystem.setShader(GameRenderer:: | + | RenderSystem.setShader(GameRenderer:: |
RenderSystem.setShaderColor(1.0F, | RenderSystem.setShaderColor(1.0F, | ||
RenderSystem.setShaderTexture(0, | RenderSystem.setShaderTexture(0, | ||
Line 258: | Line 261: | ||
int y = (height - backgroundHeight) / 2; | int y = (height - backgroundHeight) / 2; | ||
drawTexture(matrices, | drawTexture(matrices, | ||
+ | //in 1.20 or above,this method is in DrawContext class. | ||
} | } | ||
tutorial/screenhandler.txt · Last modified: 2024/02/19 02:51 by netuserget