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tutorial:screenhandler

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tutorial:screenhandler [2022/11/20 06:57] – [Registering our Screen and ScreenHandler] netusergettutorial:screenhandler [2023/09/14 01:42] – [ScreenHandler and Screen] wjz_p
Line 91: Line 91:
     public DefaultedList<ItemStack> getItems() {     public DefaultedList<ItemStack> getItems() {
         return inventory;         return inventory;
- 
     }     }
  
Line 107: Line 106:
     @Override     @Override
     public Text getDisplayName() {     public Text getDisplayName() {
-        return new TranslatableText(getCachedState().getBlock().getTranslationKey());+        // for 1.19+ 
 +        return Text.translatable(getCachedState().getBlock().getTranslationKey()); 
 +        // for earlier versions 
 +        // return new TranslatableText(getCachedState().getBlock().getTranslationKey());
     }     }
          
Line 142: Line 144:
  
     static {     static {
-        BOX_BLOCK = Registry.register(Registry.BLOCK, BOX, new BoxBlock(FabricBlockSettings.copyOf(Blocks.CHEST))); +        BOX_BLOCK = Registry.register(Registries.BLOCK, BOX, new BoxBlock(FabricBlockSettings.copyOf(Blocks.CHEST))); 
-        BOX_BLOCK_ITEM = Registry.register(Registry.ITEM, BOX, new BlockItem(BOX_BLOCK, new Item.Settings().group(ItemGroup.MISC)));+        BOX_BLOCK_ITEM = Registry.register(Registries.ITEM, BOX, new BlockItem(BOX_BLOCK, new Item.Settings()));
  
         //The parameter of build at the very end is always null, do not worry about it         //The parameter of build at the very end is always null, do not worry about it
Line 253: Line 255:
     @Override     @Override
     protected void drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) {     protected void drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY) {
-        RenderSystem.setShader(GameRenderer::getPositionTexShader);+        RenderSystem.setShader(GameRenderer::getPositionTexProgram);
         RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);         RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
         RenderSystem.setShaderTexture(0, TEXTURE);         RenderSystem.setShaderTexture(0, TEXTURE);
Line 259: Line 261:
         int y = (height - backgroundHeight) / 2;         int y = (height - backgroundHeight) / 2;
         drawTexture(matrices, x, y, 0, 0, backgroundWidth, backgroundHeight);         drawTexture(matrices, x, y, 0, 0, backgroundWidth, backgroundHeight);
 +        //in 1.20 or above,this method is in DrawContext class.
     }     }
  
tutorial/screenhandler.txt · Last modified: 2024/02/19 02:51 by netuserget