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tutorial:registry

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tutorial:registry [2020/02/07 22:46] – added mention of Registry.get() juuztutorial:registry [2020/08/26 09:20] – Fix links to tutorial:registry_types elisezerotwo
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 When registering content, you need to specify which registry you are adding content to. The base game provides registries for all vanilla content, which can be found in ''%%Registry%%''. Two examples of registries you may use include ''%%Registry.ITEM%%'' for items and ''%%Registry.BLOCK%%'' for blocks. When registering content, you need to specify which registry you are adding content to. The base game provides registries for all vanilla content, which can be found in ''%%Registry%%''. Two examples of registries you may use include ''%%Registry.ITEM%%'' for items and ''%%Registry.BLOCK%%'' for blocks.
  
-For a deeper overview and description of all available registries, read the [[#registry-types|registry types]] page.+For a deeper overview and description of all available registries, read the [[tutorial:registry_types|registry types]] page.
  
 ===== Registering Content ===== ===== Registering Content =====
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 } }
 </code> </code>
-**registry** - an instance of the registry you want to add content to. A list of all vanilla registries, located in ''%%Registry%%'', can be found in the [[#registry-types|registry types]] page.+**registry** - an instance of the registry you want to add content to. A list of all vanilla registries, located in ''%%Registry%%'', can be found in the [[tutorial:registry_types|registry types]] page.
  
 **id** - an identifying label for your content inside the registry. Standard convention is ''%%modid:name%%'', as seen with ''%%minecraft:dirt%%''. **id** - an identifying label for your content inside the registry. Standard convention is ''%%modid:name%%'', as seen with ''%%minecraft:dirt%%''.
tutorial/registry.txt · Last modified: 2023/05/15 03:31 by phanabani