User Tools

Site Tools


tutorial:registry
no way to compare when less than two revisions

Differences

This shows you the differences between two versions of the page.


Next revision
tutorial:registry [2020/01/10 21:43] – created draylar
Line 1: Line 1:
 +====== Registry System ======
 +
 +You will need to register most content you add to the game. This helps with:
 +  * Letting the game know your content exists
 +  * Verifying game content between client & server
 +  * Handling invalid content in a save
 +  * Preventing conflicts between different mods
 +  * Compression for client <-> server communication and data saving
 +  * Abstracting or hiding numerical IDs
 +
 +When registering any type of content, you pass in an ''%%Identifier%%'', which is a label for your addition. Identifiers– often abbreviated as IDs– have a namespace and path. In most cases, the namespace is the ID of your mod, and the path is the name of the content you’re registering. For example, the standard dirt block has the ID of ''%%minecraft:dirt%%''.
 +
 +Using custom content without registering it can lead to buggy behavior, such as missing textures, world save issues, and crashes. The game will usually let you know if you forget to register something.
 +
 +===== Registry Types =====
 +
 +When registering content, you need to specify which registry you are adding content to. The base game provides registries for all vanilla content, which can be found in ''%%Registry%%''. Two examples of registries you may use include ''%%Registry.ITEM%%'' for items and ''%%Registry.BLOCK%%'' for blocks.
 +
 +For a deeper overview and description of all available registries, read the [[#registry-types|registry types]] page.
 +
 +===== Registering Content =====
 +
 +Use ''%%Registry.register%%'' for adding content to registries:
 +
 +<code java>
 +public static <T> T register(Registry<? super T> registry, Identifier id, T entry) {
 +    return ((MutableRegistry)registry).add(id, entry);
 +}
 +</code>
 +**registry** - an instance of the registry you want to add content to. A list of all vanilla registries, located in ''%%Registry%%'', can be found in the [[#registry-types|registry types]] page.
 +
 +**id** - an identifying label for your content inside the registry. Standard convention is ''%%modid:name%%'', as seen with ''%%minecraft:dirt%%''.
 +
 +**entry** - an instance of the content you want to register.
 +
 +===== Registry Methods =====
 +
 +''%%getId%%'' - returns the ''%%Identifier%%'' associated with an entry inside a registry. If the entry doesn’t exist, ''%%DefaultedRegistry%%'' returns the default registry value, and ''%%SimpleRegistry%%'' returns null.
 +
 +<code java>
 +@Nullable
 +public abstract Identifier getId(T entry);
 +</code>
 +
 +----
 +
 +''%%getRawId%%'' - returns the internal integer ID associated with an entry inside a registry. If the entry doesn’t exist, ''%%DefaultedRegistry%%'' returns the raw ID of the default registry value, and ''%%SimpleRegistry%%'' returns -1.
 +
 +<code java>
 +public abstract int getRawId(@Nullable T entry);
 +</code>
  
tutorial/registry.txt · Last modified: 2023/05/15 03:31 by phanabani