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tutorial:reading_mc_code [2022/02/19 03:10] – [Reading the bytecode] xtexchoosertutorial:reading_mc_code [2023/11/17 19:14] (current) – [Eclipse] cph101
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 To read the Minecraft source, you need to generate sources first. See the "Generating Minecraft Sources" section in [[tutorial:setup|Setting up a mod development environment]]. To read the Minecraft source, you need to generate sources first. See the "Generating Minecraft Sources" section in [[tutorial:setup|Setting up a mod development environment]].
  
-===== Searching for a Minecraft class ====+===== Searching for a Minecraft class =====
 To search a Minecraft class, follow these steps. To search a Minecraft class, follow these steps.
  
-==== Intellij IDEA ==== +===== Intellij IDEA ===== 
-    - Open the search pane with ''Ctrl + N''+    - Open the search pane with {{https://i.ibb.co/rmztpCy/IMG-0712.png?height=64}} or {{https://i.ibb.co/2SDypGK/kbs-meta-o.png?height=80}} on mac
     - Set the search scope to ''Project and Libraries'' or wider     - Set the search scope to ''Project and Libraries'' or wider
     - Type the class name in the search box     - Type the class name in the search box
  
-==== Visual Studio Code ====+===== Visual Studio Code =====
     - Open the search pane with ''Ctrl + P''     - Open the search pane with ''Ctrl + P''
     - Type the class name with prefix ''#''     - Type the class name with prefix ''#''
 +
 +===== Eclipse =====
 +    - Open the search pane with ''Ctrl + Shift + T''
  
 In Visual Studio Code, you can also use ''Ctrl + T'' to open the class search directly. In Visual Studio Code, you can also use ''Ctrl + T'' to open the class search directly.
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     * Take full advantage of IDE's ability to find the relevant code such as ''Call hierarchy'', ''Method hierarchy'' or ''Type hierarchy''.     * Take full advantage of IDE's ability to find the relevant code such as ''Call hierarchy'', ''Method hierarchy'' or ''Type hierarchy''.
     * Take a look at open source mods which are similar to what you want to make.     * Take a look at open source mods which are similar to what you want to make.
-    * If you are adding a new content, there is a good chance you need to access registries defined in ''net.minecraft.util.registry.Registry''.+    * If you are adding a new content, there is a good chance you need to access registries defined in ''net.minecraft.util.registry.Registries''.
     * Keep in mind that everything starts from one main class (''net.minecraft.client.main.Main'' for client, ''net.minecraft.server.Main'' for dedicated server).     * Keep in mind that everything starts from one main class (''net.minecraft.client.main.Main'' for client, ''net.minecraft.server.Main'' for dedicated server).
 +    * Search Minecraft code for translation keys. ''assets/assets/minecraft/lang/en_us.json'' contains all keys used in vanilla.
  
 ===== Reading the bytecode ===== ===== Reading the bytecode =====
tutorial/reading_mc_code.1645240241.txt.gz · Last modified: 2022/02/19 03:10 by xtexchooser