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tutorial:projectiles [2021/07/20 05:08] – Stop using a deprecated API for networking redgrapefruittutorial:projectiles [2022/02/09 20:42] – setVelocity haykam
Line 108: Line 108:
  entity.damage(DamageSource.thrownProjectile(this, this.getOwner()), (float)i); // deals damage  entity.damage(DamageSource.thrownProjectile(this, this.getOwner()), (float)i); // deals damage
  
- if (entity instanceof LivingEntity) { // checks if entity is an instance of LivingEntity (meaning it is not a boat or minecart) + if (entity instanceof LivingEntity livingEntity) { // checks if entity is an instance of LivingEntity (meaning it is not a boat or minecart) 
- ((LivingEntity) entity).addStatusEffect((new StatusEffectInstance(StatusEffects.BLINDNESS, 20 * 3, 0))); // applies a status effect + livingEntity.addStatusEffect((new StatusEffectInstance(StatusEffects.BLINDNESS, 20 * 3, 0))); // applies a status effect 
- ((LivingEntity) entity).addStatusEffect((new StatusEffectInstance(StatusEffects.SLOWNESS, 20 * 3, 2))); // applies a status effect + livingEntity.addStatusEffect((new StatusEffectInstance(StatusEffects.SLOWNESS, 20 * 3, 2))); // applies a status effect 
- ((LivingEntity) entity).addStatusEffect((new StatusEffectInstance(StatusEffects.POISON, 20 * 3, 1))); // applies a status effect + livingEntity.addStatusEffect((new StatusEffectInstance(StatusEffects.POISON, 20 * 3, 1))); // applies a status effect 
- entity.playSound(SoundEvents.AMBIENT_CAVE, 2F, 1F); // plays a sound for the entity hit only+ livingEntity.playSound(SoundEvents.AMBIENT_CAVE, 2F, 1F); // plays a sound for the entity hit only
  }  }
  }  }
Line 120: Line 120:
  if (!this.world.isClient) { // checks if the world is client  if (!this.world.isClient) { // checks if the world is client
  this.world.sendEntityStatus(this, (byte)3); // particle?  this.world.sendEntityStatus(this, (byte)3); // particle?
- this.remove(); // kills the projectile+ this.kill(); // kills the projectile
  }  }
  
Line 204: Line 204:
  PackedSnowballEntity snowballEntity = new PackedSnowballEntity(world, user);  PackedSnowballEntity snowballEntity = new PackedSnowballEntity(world, user);
  snowballEntity.setItem(itemStack);  snowballEntity.setItem(itemStack);
- snowballEntity.setProperties(user, user.pitch, user.yaw, 0.0F, 1.5F, 0F);+ snowballEntity.setVelocity(user, user.pitch, user.yaw, 0.0F, 1.5F, 0F);
  world.spawnEntity(snowballEntity); // spawns entity  world.spawnEntity(snowballEntity); // spawns entity
  }  }
tutorial/projectiles.txt · Last modified: 2024/03/08 01:56 by netuserget