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tutorial:networking [2021/01/20 13:51] ytg1234tutorial:networking [2021/09/07 20:22] – Rename ModNetworkingConstants to TutorialNetworkingConstants to clarify that it is a tutorial class, not part of Minecraft or FAPI daomephsta
Line 95: Line 95:
 <code java [enable_line_numbers="true", highlight_lines_extra="2"]> <code java [enable_line_numbers="true", highlight_lines_extra="2"]>
     ....     ....
-    ServerPlayNetworking.send((ServerPlayerEntity) user, ModNetworkingConstants.HIGHLIGHT_PACKET_ID, PacketByteBufs.empty());+    ServerPlayNetworking.send((ServerPlayerEntity) user, TutorialNetworkingConstants.HIGHLIGHT_PACKET_ID, PacketByteBufs.empty());
     return TypedActionResult.success(user.getHandStack(hand));     return TypedActionResult.success(user.getHandStack(hand));
 } }
Line 112: Line 112:
  
 <code java [enable_line_numbers="true"]> <code java [enable_line_numbers="true"]>
-ClientPlayNetworking.registerGlobalReceiver(ModNetworkingConstants.HIGHLIGHT_PACKET_ID, (client, handler, buf, responseSender) -> {+ClientPlayNetworking.registerGlobalReceiver(TutorialNetworkingConstants.HIGHLIGHT_PACKET_ID, (client, handler, buf, responseSender) -> {
     ...     ...
 }); });
Line 122: Line 122:
  
 <code java [enable_line_numbers="true"]> <code java [enable_line_numbers="true"]>
-ClientPlayNetworking.registerGlobalReceiver(ModNetworkingConstants.HIGHLIGHT_PACKET_ID, (client, handler, buf, responseSender) -> {+ClientPlayNetworking.registerGlobalReceiver(TutorialNetworkingConstants.HIGHLIGHT_PACKET_ID, (client, handler, buf, responseSender) -> {
     client.execute(() -> {     client.execute(() -> {
         // Everything in this lambda is run on the render thread         // Everything in this lambda is run on the render thread
Line 152: Line 152:
 In the end, the client's handler would look like this: In the end, the client's handler would look like this:
 <code java [enable_line_numbers="true"]> <code java [enable_line_numbers="true"]>
-ClientPlayNetworking.registerGlobalReceiver(ModNetworkingConstants.HIGHLIGHT_PACKET_ID, (client, handler, buf, responseSender) -> {+ClientPlayNetworking.registerGlobalReceiver(TutorialNetworkingConstants.HIGHLIGHT_PACKET_ID, (client, handler, buf, responseSender) -> {
     // Read packet data on the event loop     // Read packet data on the event loop
     BlockPos target = buf.readBlockPos();     BlockPos target = buf.readBlockPos();
Line 183: Line 183:
         buf.writeBlockPos(target);         buf.writeBlockPos(target);
  
-        ServerPlayNetworking.send((ServerPlayerEntity) user, ModNetworkingConstants.HIGHLIGHT_PACKET_ID, buf);+        ServerPlayNetworking.send((ServerPlayerEntity) user, TutorialNetworkingConstants.HIGHLIGHT_PACKET_ID, buf);
         return TypedActionResult.success(user.getHandStack(hand));         return TypedActionResult.success(user.getHandStack(hand));
     }     }
Line 204: Line 204:
         // Iterate over all players tracking a position in the world and send the packet to each player         // Iterate over all players tracking a position in the world and send the packet to each player
         for (ServerPlayerEntity player : PlayerLookup.tracking((ServerWorld) world, target)) {         for (ServerPlayerEntity player : PlayerLookup.tracking((ServerWorld) world, target)) {
-            ServerPlayNetworking.send(player, ModNetworkingConstants.HIGHLIGHT_PACKET_ID, buf);+            ServerPlayNetworking.send(player, TutorialNetworkingConstants.HIGHLIGHT_PACKET_ID, buf);
         }         }
  
tutorial/networking.txt · Last modified: 2024/05/04 19:51 by bluemeanial