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tutorial:modding_tips [2019/09/16 16:46] – [Pitfalls] changed code to be surrounded by monospace block manxboytutorial:modding_tips [2020/09/05 10:55] – Reorganize tutorials siglong
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   * To cast a class to an interface it doesn't implement, or cast a final class, or cast the mixin to your target class, you can use the "(TargetClass) (Object) sourceClassObject" trick.   * To cast a class to an interface it doesn't implement, or cast a final class, or cast the mixin to your target class, you can use the "(TargetClass) (Object) sourceClassObject" trick.
-  * To modify a constructor, use "<init>" (or "<clinit>" for static constructors) as the method name. Please note that @Inject on constructors only works with @At("RETURN") - no other forms of injection are officially supported! 
   * @Redirect and @ModifyConstant mixins cannot currently be nested (applied by more than one mod in the same area at the same time). This might change later in development - however, for now, alongside @Overwrite, please avoid them if possible (or discuss bringing the hook over to Fabric's API, or - for more niche things - consider putting it in a JAR-in-JAR once that's out).   * @Redirect and @ModifyConstant mixins cannot currently be nested (applied by more than one mod in the same area at the same time). This might change later in development - however, for now, alongside @Overwrite, please avoid them if possible (or discuss bringing the hook over to Fabric's API, or - for more niche things - consider putting it in a JAR-in-JAR once that's out).
   * If you're adding custom fields or methods, especially if they're not attached to an interface - prefix them with "[modid]_" or another unique string. Essentially, "mymod_secretValue" instead of "secretValue". This is to avoid conflicts between mods adding a field or method named the same way!   * If you're adding custom fields or methods, especially if they're not attached to an interface - prefix them with "[modid]_" or another unique string. Essentially, "mymod_secretValue" instead of "secretValue". This is to avoid conflicts between mods adding a field or method named the same way!
tutorial/modding_tips.txt · Last modified: 2024/04/15 02:25 by solidblock