tutorial:modding_tips
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tutorial:modding_tips [2019/07/24 13:08] – added "Applying changes without restarting Minecraft" fudge | tutorial:modding_tips [2024/04/15 02:25] (current) – solidblock | ||
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* Due to the injection-based approach of Fabric' | * Due to the injection-based approach of Fabric' | ||
- | * Block.Settings -> FabricBlockSettings | + | * Block.Settings -> FabricBlockSettings |
* EntityType.Builder -> FabricEntityTypeBuilder | * EntityType.Builder -> FabricEntityTypeBuilder | ||
- | * While an official configuration system is being worked on, one replacement for now is to use Java .properties or JSON. | ||
* For a built-in resource pack or data pack, please ensure that an " | * For a built-in resource pack or data pack, please ensure that an " | ||
Line 14: | Line 13: | ||
* To cast a class to an interface it doesn' | * To cast a class to an interface it doesn' | ||
- | | + | * @Redirect and @ModifyConstant mixins cannot currently be nested (applied by more than one mod in the same area at the same time). This might change later in development - however, for now, alongside @Overwrite, please avoid them if possible (or discuss bringing the hook over to Fabric' |
- | | + | * If you're adding |
- | * If you're adding custom fields or methods, | + | |
===== Networking ===== | ===== Networking ===== | ||
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* Packets always begin execution on the **network thread**, however accesses to most Minecraft things are not thread-safe. In general, if you're not exactly sure what you're doing, you want to parse the packet on the network thread (read all the values out), then use the **task queue** to perform additional operations on the **main server/ | * Packets always begin execution on the **network thread**, however accesses to most Minecraft things are not thread-safe. In general, if you're not exactly sure what you're doing, you want to parse the packet on the network thread (read all the values out), then use the **task queue** to perform additional operations on the **main server/ | ||
+ | ===== Pitfalls ===== | ||
- | ===== Applying changes without restarting Minecraft ===== | + | * Avoid using the '' |
- | Restarting Minecraft can take a hefty amount of time. Thankfully, there are tools that allow you to some apply changes while the game is running. | + | |
- | ==== Reload changed classes ==== | + | |
- | In Eclipse or Intellij IDEA, run Minecraft in debug mode. To apply changes in code, | + | |
- | do '' | + | |
- | Note: this only allows you to change method bodies. If you do any other kind of change, You will have to restart. | + | |
- | However, if you use [[http:// | + | |
- | ==== Reload textures ==== | + | |
- | After you make a change in a texture ('' | + |
tutorial/modding_tips.txt · Last modified: 2024/04/15 02:25 by solidblock