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tutorial:mining_levels [2022/03/26 01:30] – [Introduction] slight change in wording: only -> now cascadecollapsetutorial:mining_levels [2022/04/29 09:39] – Fix wrong locations solidblock
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 ==== Setting the preferred tool for your block ==== ==== Setting the preferred tool for your block ====
  
-To define what tool is used to harvest your block, you need to add the block's identifier to a tag inside of tags/blocks/mineable that corresponds to your tool ("''pickaxe.json''","''axe.json''", etc.): +To define what tool is used to harvest your block, you need to add the block's identifier to a tag inside of ''tags/blocks/mineable'' that corresponds to your tool ("''pickaxe.json''","''axe.json''", etc.): 
-<code JavaScript tags/blocks/mineable/pickaxe.json>+<code JavaScript /src/main/resources/data/minecraft/tags/blocks/mineable/pickaxe.json>
 { {
   "replace": false,   "replace": false,
   "values": [   "values": [
-    "examplemod:example_ore_block", +    "tutorial:example_ore_block", 
-    "examplemod:example_cobblestone_block"+    "tutorial:example_cobblestone_block"
   ]   ]
 } }
 </code> </code>
  
-Fabric API also provides two additional tags ''fabric:mineable/sword'' and ''fabric:mineable/shears'' for blocks that can be harvested with a sword or shears. You put these tags in ''resources/fabric/tags/blocks/mineable''.+Fabric API also provides two additional tags ''fabric:mineable/sword'' and ''fabric:mineable/shears'' for blocks that can be harvested with a sword or shears. You put these tags in ''resources/data/fabric/tags/blocks/mineable/''.
  
 ==== Setting the block's mining level ==== ==== Setting the block's mining level ====
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 Here we make our late-game ore variants require a diamond tool to harvest: Here we make our late-game ore variants require a diamond tool to harvest:
-<code JavaScript minecraft/tags/blocks/needs_diamond_tool.json>+<code JavaScript /src/main/resources/data/minecraft/tags/blocks/needs_diamond_tool.json>
 { {
   "replace": false,   "replace": false,
   "values": [   "values": [
-    "examplemod:example_late_game_ore", +    "tutorial:example_late_game_ore", 
-    "examplemod:example_late_game_deepslate_ore"+    "tutorial:example_late_game_deepslate_ore"
   ]   ]
 } }
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 Fabric API provides dynamic tags for mining levels above diamond, as well as for wood (mining level 0). Dynamic mining level tags are in the format ''fabric:needs_tool_level_N'', where ''N'' is the wanted tool level as an integer. For example, a mining level tag for netherite (mining level 4) would be ''fabric:needs_tool_level_4''. Dynamic tags are checked automatically. You put these tags in ''resources/fabric/tags/blocks/''. Fabric API provides dynamic tags for mining levels above diamond, as well as for wood (mining level 0). Dynamic mining level tags are in the format ''fabric:needs_tool_level_N'', where ''N'' is the wanted tool level as an integer. For example, a mining level tag for netherite (mining level 4) would be ''fabric:needs_tool_level_4''. Dynamic tags are checked automatically. You put these tags in ''resources/fabric/tags/blocks/''.
-<code JavaScript resources/fabric/tags/blocks/needs_tool_level_4.json>+<code JavaScript /src/main/resources/data/fabric/tags/blocks/needs_tool_level_4.json>
 { {
   "replace": false,   "replace": false,
   "values": [   "values": [
-    "examplemod:example_tough_block", +    "tutorial:example_tough_block", 
-    "examplemod:example_netherite_anvil_block"+    "tutorial:example_netherite_anvil_block"
   ]   ]
 } }
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 Example of adding a pickaxe to the ''pickaxes'' tag: Example of adding a pickaxe to the ''pickaxes'' tag:
  
-File Location: /src/main/resources/data/fabric/tags/items/pickaxes.json +<code javascript /src/main/resources/data/fabric/tags/items/pickaxes.json>
-<code javascript>+
 { {
   "replace": false,   "replace": false,
   "values": [   "values": [
-    "examplemod:example_pickaxe"+    "tutorial:example_pickaxe"
   ]   ]
 } }
 </code> </code>
tutorial/mining_levels.txt · Last modified: 2022/09/29 05:07 by solidblock