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tutorial:keybinds

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tutorial:keybinds [2021/02/28 17:23] – Fixed a minor formatting issue sailkitetutorial:keybinds [2023/12/27 13:14] (current) – ↷ Links adapted because of a move operation 2601:188:cb7c:25a0:19fa:9122:4e5a:fad1
Line 58: Line 58:
 </code> </code>
  
-If you want a sticky key, add ''() -> true'' as last parameter.+Sticky keys can also be created with ''KeyBindingHelper''. In vanilla, the sneak and sprint keys act as sticky keys when they are set to 'Sneak: Toggle' and 'Sprint: Toggle' respectively. If a key binding should always act as a sticky key, then pass ''() -> true'' as the final parameter.
      
 ''GLFW.GLFW_KEY_R'' can be replaced with whatever key you want the binding to default to. The category is related to how the keybinding is grouped in the settings page. ''GLFW.GLFW_KEY_R'' can be replaced with whatever key you want the binding to default to. The category is related to how the keybinding is grouped in the settings page.
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 ==== Responding to your Keybind ==== ==== Responding to your Keybind ====
  
-The code here will print "Key 1 was pressed!" ingame.+The code here will print "Key 1 was pressed!" ingame. Keep note that this is entirely client-side. To have the server respond to a keybind, you'll need to send a custom packet and have the server handle it separately.
  
 +
 +For versions since 1.19:
 +<code java>
 +
 +ClientTickEvents.END_CLIENT_TICK.register(client -> {
 +    while (keyBinding.wasPressed()) {
 + client.player.sendMessage(Text.literal("Key 1 was pressed!"), false);
 +    }
 +});
 +</code>
 +
 +For versions below 1.19:
 <code java> <code java>
  
Line 75: Line 87:
 </code> </code>
      
-Keep note that this is entirely client-side. To have the server respond to a keybind, you'll need to send a custom packet and have the server handle it separately.+
tutorial/keybinds.txt · Last modified: 2023/12/27 13:14 by 2601:188:cb7c:25a0:19fa:9122:4e5a:fad1