tutorial:items
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tutorial:items [2022/07/23 18:06] – external edit 127.0.0.1 | tutorial:items [2022/12/11 21:24] – Remove item group haykam | ||
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Adding a basic item is one of the first steps in modding. You're going to need to create an ''< | Adding a basic item is one of the first steps in modding. You're going to need to create an ''< | ||
+ | |||
==== Registering an Item ==== | ==== Registering an Item ==== | ||
- | First, create an instance of <yarn class_1792> | + | First, create an instance of <yarn class_1792> |
< | < | ||
public class ExampleMod implements ModInitializer { | public class ExampleMod implements ModInitializer { | ||
// an instance of our new item | // an instance of our new item | ||
- | public static final class_1792 CUSTOM_ITEM = new class_1792(new FabricItemSettings().method_7892(class_1761.field_7932)); | + | public static final class_1792 CUSTOM_ITEM = new class_1792(new FabricItemSettings()); |
[...] | [...] | ||
} | } | ||
</ | </ | ||
+ | |||
You'll use the vanilla registry system for registering new content. The basic syntax is ''< | You'll use the vanilla registry system for registering new content. The basic syntax is ''< | ||
+ | |||
< | < | ||
public class ExampleMod implements ModInitializer { | public class ExampleMod implements ModInitializer { | ||
// an instance of our new item | // an instance of our new item | ||
- | public static final class_1792 CUSTOM_ITEM = new class_1792(new FabricItemSettings().method_7892(class_1761.field_7932)); | + | public static final class_1792 CUSTOM_ITEM = new class_1792(new FabricItemSettings()); |
@Override | @Override | ||
public void onInitialize() { | public void onInitialize() { | ||
- | class_2378.method_10230(class_2378.field_11142, new class_2960(" | + | class_2378.method_10230(class_7923.field_41178, new class_2960(" |
} | } | ||
} | } | ||
</ | </ | ||
- | Your new item has now been added to Minecraft. Run the '' | + | Your new item has now been added to Minecraft. Run the run config ``Minecraft Client`` or '' |
{{: | {{: | ||
+ | |||
+ | For simplicity, you can simplify your code as following: | ||
+ | < | ||
+ | public class ExampleMod implements ModInitializer { | ||
+ | |||
+ | // an instance of our new item | ||
+ | public static final class_1792 CUSTOM_ITEM = | ||
+ | class_2378.method_10230(class_7923.field_41178, | ||
+ | new class_1792(new FabricItemSettings())); | ||
+ | |||
+ | @Override | ||
+ | public void onInitialize() { | ||
+ | } | ||
+ | } | ||
+ | </ | ||
==== Adding Item textures ==== | ==== Adding Item textures ==== | ||
- | Registering a texture for an item requires an item model .json file and a texture image. You're going to need to add these to your resource directory. The direct path of each is: | + | Registering a texture for an item requires an item model json file and a texture image. You're going to need to add these to your resource directory. The direct path of each is: |
Item model: .../ | Item model: .../ | ||
Line 94: | Line 113: | ||
// an instance of our new item | // an instance of our new item | ||
- | public static final CustomItem CUSTOM_ITEM = new CustomItem(new FabricItemSettings().method_7892(class_1761.field_7932)); | + | public static final CustomItem CUSTOM_ITEM = new CustomItem(new FabricItemSettings()); |
[...] | [...] | ||
} | } | ||
Line 107: | Line 126: | ||
// An instance of our new item, where the maximum stack size is 16 | // An instance of our new item, where the maximum stack size is 16 | ||
- | public static final CustomItem CUSTOM_ITEM = new CustomItem(new FabricItemSettings().method_7892(class_1761.field_7932).method_7889(16)); | + | public static final CustomItem CUSTOM_ITEM = new CustomItem(new FabricItemSettings().method_7889(16)); |
[...] | [...] | ||
} | } |
tutorial/items.txt · Last modified: 2024/04/20 08:05 by ryhon