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tutorial:inventory

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tutorial:inventory [2020/10/15 19:50] – [Implementing Inventory] Changed "canPlayerUseInv(..." to "canPlayerUse(..." to reflect current mappings nshaktutorial:inventory [2020/12/27 16:21] – [Inventory] Update Inventory and SidedInventory to recent yarn names (thank you Arbee!) technici4n
Line 188: Line 188:
         if (!player.getStackInHand(hand).isEmpty()) {         if (!player.getStackInHand(hand).isEmpty()) {
             // Check what is the first open slot and put an item from the player's hand there             // Check what is the first open slot and put an item from the player's hand there
-            if (blockEntity.getInvStack(0).isEmpty()) {+            if (blockEntity.getStack(0).isEmpty()) {
                 // Put the stack the player is holding into the inventory                 // Put the stack the player is holding into the inventory
-                blockEntity.setInvStack(0, player.getStackInHand(hand).copy());+                blockEntity.setStack(0, player.getStackInHand(hand).copy());
                 // Remove the stack from the player's hand                 // Remove the stack from the player's hand
                 player.getStackInHand(hand).setCount(0);                 player.getStackInHand(hand).setCount(0);
-            } else if (blockEntity.getInvStack(1).isEmpty()) { +            } else if (blockEntity.getStack(1).isEmpty()) { 
-                blockEntity.setInvStack(1, player.getStackInHand(hand).copy());+                blockEntity.setStack(1, player.getStackInHand(hand).copy());
                 player.getStackInHand(hand).setCount(0);                 player.getStackInHand(hand).setCount(0);
             } else {             } else {
                 // If the inventory is full we'll print it's contents                 // If the inventory is full we'll print it's contents
                 System.out.println("The first slot holds "                 System.out.println("The first slot holds "
-                        + blockEntity.getInvStack(0) + " and the second slot holds " + blockEntity.getInvStack(1));+                        + blockEntity.getStack(0) + " and the second slot holds " + blockEntity.getStack(1));
             }             }
         }          } 
Line 222: Line 222:
  
              // Find the first slot that has an item and give it to the player              // Find the first slot that has an item and give it to the player
-            if (!blockEntity.getInvStack(1).isEmpty()) {+            if (!blockEntity.getStack(1).isEmpty()) {
                 // Give the player the stack in the inventory                 // Give the player the stack in the inventory
-                player.inventory.offerOrDrop(world, blockEntity.getInvStack(1));+                player.inventory.offerOrDrop(world, blockEntity.getStack(1));
                 // Remove the stack from the inventory                 // Remove the stack from the inventory
-                blockEntity.removeInvStack(1); +                blockEntity.removeStack(1); 
-            } else if (!blockEntity.getInvStack(0).isEmpty()) { +            } else if (!blockEntity.getStack(0).isEmpty()) { 
-                player.inventory.offerOrDrop(world, blockEntity.getInvStack(0)); +                player.inventory.offerOrDrop(world, blockEntity.getStack(0)); 
-                blockEntity.removeInvStack(0);+                blockEntity.removeStack(0);
             }             }
         }         }
Line 257: Line 257:
  
     @Override     @Override
-    public boolean canInsertInvStack(int slot, ItemStack stack, Direction direction) {+    public boolean canInsert(int slot, ItemStack stack, Direction direction) {
         return direction != Direction.UP;         return direction != Direction.UP;
     }     }
  
     @Override     @Override
-    public boolean canExtractInvStack(int slot, ItemStack stack, Direction direction) {+    public boolean canExtract(int slot, ItemStack stack, Direction direction) {
         return true;         return true;
     }     }
tutorial/inventory.txt · Last modified: 2023/11/06 23:28 by binaris00