User Tools

Site Tools


tutorial:inventory

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
tutorial:inventory [2020/07/20 13:48] – update ImplementedInventory with new bindings zentraletutorial:inventory [2020/12/27 16:21] – [Inventory] Update Inventory and SidedInventory to recent yarn names (thank you Arbee!) technici4n
Line 130: Line 130:
      */       */ 
     @Override     @Override
-    default boolean canPlayerUseInv(PlayerEntity player) {+    default boolean canPlayerUse(PlayerEntity player) {
         return true;         return true;
     }     }
Line 188: Line 188:
         if (!player.getStackInHand(hand).isEmpty()) {         if (!player.getStackInHand(hand).isEmpty()) {
             // Check what is the first open slot and put an item from the player's hand there             // Check what is the first open slot and put an item from the player's hand there
-            if (blockEntity.getInvStack(0).isEmpty()) {+            if (blockEntity.getStack(0).isEmpty()) {
                 // Put the stack the player is holding into the inventory                 // Put the stack the player is holding into the inventory
-                blockEntity.setInvStack(0, player.getStackInHand(hand).copy());+                blockEntity.setStack(0, player.getStackInHand(hand).copy());
                 // Remove the stack from the player's hand                 // Remove the stack from the player's hand
                 player.getStackInHand(hand).setCount(0);                 player.getStackInHand(hand).setCount(0);
-            } else if (blockEntity.getInvStack(1).isEmpty()) { +            } else if (blockEntity.getStack(1).isEmpty()) { 
-                blockEntity.setInvStack(1, player.getStackInHand(hand).copy());+                blockEntity.setStack(1, player.getStackInHand(hand).copy());
                 player.getStackInHand(hand).setCount(0);                 player.getStackInHand(hand).setCount(0);
             } else {             } else {
                 // If the inventory is full we'll print it's contents                 // If the inventory is full we'll print it's contents
                 System.out.println("The first slot holds "                 System.out.println("The first slot holds "
-                        + blockEntity.getInvStack(0) + " and the second slot holds " + blockEntity.getInvStack(1));+                        + blockEntity.getStack(0) + " and the second slot holds " + blockEntity.getStack(1));
             }             }
         }          } 
Line 222: Line 222:
  
              // Find the first slot that has an item and give it to the player              // Find the first slot that has an item and give it to the player
-            if (!blockEntity.getInvStack(1).isEmpty()) {+            if (!blockEntity.getStack(1).isEmpty()) {
                 // Give the player the stack in the inventory                 // Give the player the stack in the inventory
-                player.inventory.offerOrDrop(world, blockEntity.getInvStack(1));+                player.inventory.offerOrDrop(world, blockEntity.getStack(1));
                 // Remove the stack from the inventory                 // Remove the stack from the inventory
-                blockEntity.removeInvStack(1); +                blockEntity.removeStack(1); 
-            } else if (!blockEntity.getInvStack(0).isEmpty()) { +            } else if (!blockEntity.getStack(0).isEmpty()) { 
-                player.inventory.offerOrDrop(world, blockEntity.getInvStack(0)); +                player.inventory.offerOrDrop(world, blockEntity.getStack(0)); 
-                blockEntity.removeInvStack(0);+                blockEntity.removeStack(0);
             }             }
         }         }
Line 257: Line 257:
  
     @Override     @Override
-    public boolean canInsertInvStack(int slot, ItemStack stack, Direction direction) {+    public boolean canInsert(int slot, ItemStack stack, Direction direction) {
         return direction != Direction.UP;         return direction != Direction.UP;
     }     }
  
     @Override     @Override
-    public boolean canExtractInvStack(int slot, ItemStack stack, Direction direction) {+    public boolean canExtract(int slot, ItemStack stack, Direction direction) {
         return true;         return true;
     }     }
tutorial/inventory.txt · Last modified: 2023/11/06 23:28 by binaris00