tutorial:inventory
Differences
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Both sides previous revisionPrevious revision | Next revisionBoth sides next revision | ||
tutorial:inventory [2019/08/21 20:24] – change giveItemStack to inventory.offerOrDrop fudge | tutorial:inventory [2020/07/16 23:54] – update activate references to onUse user11681 | ||
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</ | </ | ||
===== Extracting and inserting from your inventory (or any inventory) ===== | ===== Extracting and inserting from your inventory (or any inventory) ===== | ||
- | In our block class, we'll override the `activate` behavior to insert and extract items from our inventory. | + | In our block class, we'll override the `onUse` behavior to insert and extract items from our inventory. |
Note that this can be done to any '' | Note that this can be done to any '' | ||
First we'll handle inserting into the inventory. The player will insert the item he is holding if he is holding one. | First we'll handle inserting into the inventory. The player will insert the item he is holding if he is holding one. | ||
Line 158: | Line 158: | ||
[...] | [...] | ||
@Override | @Override | ||
- | public boolean | + | public boolean |
if (world.isClient) return true; | if (world.isClient) return true; | ||
Inventory blockEntity = (Inventory) world.getBlockEntity(blockPos); | Inventory blockEntity = (Inventory) world.getBlockEntity(blockPos); | ||
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[...] | [...] | ||
@Override | @Override | ||
- | public boolean | + | public boolean |
... | ... | ||
if (!player.getStackInHand(hand).isEmpty()) { | if (!player.getStackInHand(hand).isEmpty()) { |
tutorial/inventory.txt · Last modified: 2023/11/06 23:28 by binaris00