tutorial:inventory
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Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
tutorial:inventory [2019/08/06 18:34] – fudge | tutorial:inventory [2020/07/16 23:54] – update activate references to onUse user11681 | ||
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====== Storing items in a block as an Inventory ====== | ====== Storing items in a block as an Inventory ====== | ||
+ | Make sure you've [[tutorial: | ||
+ | |||
The standard way to store items in a BlockEntity is to make it an '' | The standard way to store items in a BlockEntity is to make it an '' | ||
This allows hoppers (or other mods) to insert and extract items from your BlockEntity without any extra work. | This allows hoppers (or other mods) to insert and extract items from your BlockEntity without any extra work. | ||
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</ | </ | ||
===== Extracting and inserting from your inventory (or any inventory) ===== | ===== Extracting and inserting from your inventory (or any inventory) ===== | ||
- | In our block class, we'll override the `activate` behavior to insert and extract items from our inventory. | + | In our block class, we'll override the `onUse` behavior to insert and extract items from our inventory. |
Note that this can be done to any '' | Note that this can be done to any '' | ||
First we'll handle inserting into the inventory. The player will insert the item he is holding if he is holding one. | First we'll handle inserting into the inventory. The player will insert the item he is holding if he is holding one. | ||
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[...] | [...] | ||
@Override | @Override | ||
- | public boolean | + | public boolean |
if (world.isClient) return true; | if (world.isClient) return true; | ||
Inventory blockEntity = (Inventory) world.getBlockEntity(blockPos); | Inventory blockEntity = (Inventory) world.getBlockEntity(blockPos); | ||
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[...] | [...] | ||
@Override | @Override | ||
- | public boolean | + | public boolean |
... | ... | ||
if (!player.getStackInHand(hand).isEmpty()) { | if (!player.getStackInHand(hand).isEmpty()) { | ||
Line 196: | Line 198: | ||
// If the player is not holding anything we'll get give him the items in the block entity one by one | // If the player is not holding anything we'll get give him the items in the block entity one by one | ||
- | | + | // Find the first slot that has an item and give it to the player |
if (!blockEntity.getInvStack(1).isEmpty()) { | if (!blockEntity.getInvStack(1).isEmpty()) { | ||
// Give the player the stack in the inventory | // Give the player the stack in the inventory | ||
- | player.giveItemStack(blockEntity.getInvStack(1)); | + | player.inventory.offerOrDrop(world, |
// Remove the stack from the inventory | // Remove the stack from the inventory | ||
blockEntity.removeInvStack(1); | blockEntity.removeInvStack(1); | ||
} else if (!blockEntity.getInvStack(0).isEmpty()) { | } else if (!blockEntity.getInvStack(0).isEmpty()) { | ||
- | player.giveItemStack(blockEntity.getInvStack(0)); | + | player.inventory.offerOrDrop(world, |
blockEntity.removeInvStack(0); | blockEntity.removeInvStack(0); | ||
} | } |
tutorial/inventory.txt · Last modified: 2023/11/06 23:28 by binaris00