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tutorial:inventory [2019/08/06 18:29] fudgetutorial:inventory [2020/07/16 23:54] – update activate references to onUse user11681
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 ====== Storing items in a block as an Inventory ====== ====== Storing items in a block as an Inventory ======
 +Make sure you've [[tutorial:blockentity|made a block entity]] before reading this tutorial.  
 +
 The standard way to store items in a BlockEntity is to make it an ''Inventory'' The standard way to store items in a BlockEntity is to make it an ''Inventory''
 This allows hoppers (or other mods) to insert and extract items from your BlockEntity without any extra work.  This allows hoppers (or other mods) to insert and extract items from your BlockEntity without any extra work. 
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         return items;         return items;
     }     }
-    ...+    [...]
  
 } }
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 <code java> <code java>
 public class DemoBlockEntity extends BlockEntity implements ImplementedInventory { public class DemoBlockEntity extends BlockEntity implements ImplementedInventory {
-    ...+    [...]
     @Override     @Override
     public void fromTag(CompoundTag tag) {     public void fromTag(CompoundTag tag) {
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 </code> </code>
 ===== Extracting and inserting from your inventory (or any inventory) ===== ===== Extracting and inserting from your inventory (or any inventory) =====
-In our block class, we'll override the `activate` behavior to insert and extract items from our inventory. +In our block class, we'll override the `onUse` behavior to insert and extract items from our inventory. 
 Note that this can be done to any ''Inventory'' instance, not just our own (so you could do the same thing to a chest block, for example). Note that this can be done to any ''Inventory'' instance, not just our own (so you could do the same thing to a chest block, for example).
 First we'll handle inserting into the inventory. The player will insert the item he is holding if he is holding one. First we'll handle inserting into the inventory. The player will insert the item he is holding if he is holding one.
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 <code java> <code java>
 public class ExampleBlock extends Block implements BlockEntityProvider { public class ExampleBlock extends Block implements BlockEntityProvider {
-    ...+    [...]
     @Override     @Override
-    public boolean activate(BlockState blockState, World world, BlockPos blockPos, PlayerEntity player, Hand hand, BlockHitResult blockHitResult) {+    public boolean onUse(BlockState blockState, World world, BlockPos blockPos, PlayerEntity player, Hand hand, BlockHitResult blockHitResult) {
         if (world.isClient) return true;         if (world.isClient) return true;
         Inventory blockEntity = (Inventory) world.getBlockEntity(blockPos);         Inventory blockEntity = (Inventory) world.getBlockEntity(blockPos);
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 <code java> <code java>
 public class ExampleBlock extends Block implements BlockEntityProvider { public class ExampleBlock extends Block implements BlockEntityProvider {
-    ...+    [...]
     @Override     @Override
-    public boolean activate(BlockState blockState, World world, BlockPos blockPos, PlayerEntity player, Hand hand, BlockHitResult blockHitResult) {+    public boolean onUse(BlockState blockState, World world, BlockPos blockPos, PlayerEntity player, Hand hand, BlockHitResult blockHitResult) {
         ...         ...
         if (!player.getStackInHand(hand).isEmpty()) {         if (!player.getStackInHand(hand).isEmpty()) {
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             // If the player is not holding anything we'll get give him the items in the block entity one by one             // If the player is not holding anything we'll get give him the items in the block entity one by one
  
-            // Find the first slot that has an item and give it to the player+             // Find the first slot that has an item and give it to the player
             if (!blockEntity.getInvStack(1).isEmpty()) {             if (!blockEntity.getInvStack(1).isEmpty()) {
                 // Give the player the stack in the inventory                 // Give the player the stack in the inventory
-                player.giveItemStack(blockEntity.getInvStack(1));+                player.inventory.offerOrDrop(world, blockEntity.getInvStack(1));
                 // Remove the stack from the inventory                 // Remove the stack from the inventory
                 blockEntity.removeInvStack(1);                 blockEntity.removeInvStack(1);
             } else if (!blockEntity.getInvStack(0).isEmpty()) {             } else if (!blockEntity.getInvStack(0).isEmpty()) {
-                player.giveItemStack(blockEntity.getInvStack(0));+                player.inventory.offerOrDrop(world, blockEntity.getInvStack(0));
                 blockEntity.removeInvStack(0);                 blockEntity.removeInvStack(0);
             }             }
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 <code java> <code java>
 public class DemoBlockEntity extends BlockEntity implements ImplementedInventory, SidedInventory { public class DemoBlockEntity extends BlockEntity implements ImplementedInventory, SidedInventory {
-    ...+    [...]
     @Override     @Override
     public int[] getInvAvailableSlots(Direction var1) {     public int[] getInvAvailableSlots(Direction var1) {
tutorial/inventory.txt · Last modified: 2023/11/06 23:28 by binaris00