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tutorial:inventory [2019/08/06 18:29] fudgetutorial:inventory [2019/08/07 06:59] fudge
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 ====== Storing items in a block as an Inventory ====== ====== Storing items in a block as an Inventory ======
 +Make sure you've [[tutorial:blockentity|made a block entity]] before reading this tutorial.  
 +
 The standard way to store items in a BlockEntity is to make it an ''Inventory'' The standard way to store items in a BlockEntity is to make it an ''Inventory''
 This allows hoppers (or other mods) to insert and extract items from your BlockEntity without any extra work.  This allows hoppers (or other mods) to insert and extract items from your BlockEntity without any extra work. 
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         return items;         return items;
     }     }
-    ...+    [...]
  
 } }
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 <code java> <code java>
 public class DemoBlockEntity extends BlockEntity implements ImplementedInventory { public class DemoBlockEntity extends BlockEntity implements ImplementedInventory {
-    ...+    [...]
     @Override     @Override
     public void fromTag(CompoundTag tag) {     public void fromTag(CompoundTag tag) {
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 <code java> <code java>
 public class ExampleBlock extends Block implements BlockEntityProvider { public class ExampleBlock extends Block implements BlockEntityProvider {
-    ...+    [...]
     @Override     @Override
     public boolean activate(BlockState blockState, World world, BlockPos blockPos, PlayerEntity player, Hand hand, BlockHitResult blockHitResult) {     public boolean activate(BlockState blockState, World world, BlockPos blockPos, PlayerEntity player, Hand hand, BlockHitResult blockHitResult) {
Line 187: Line 189:
 <code java> <code java>
 public class ExampleBlock extends Block implements BlockEntityProvider { public class ExampleBlock extends Block implements BlockEntityProvider {
-    ...+    [...]
     @Override     @Override
     public boolean activate(BlockState blockState, World world, BlockPos blockPos, PlayerEntity player, Hand hand, BlockHitResult blockHitResult) {     public boolean activate(BlockState blockState, World world, BlockPos blockPos, PlayerEntity player, Hand hand, BlockHitResult blockHitResult) {
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 <code java> <code java>
 public class DemoBlockEntity extends BlockEntity implements ImplementedInventory, SidedInventory { public class DemoBlockEntity extends BlockEntity implements ImplementedInventory, SidedInventory {
-    ...+    [...]
     @Override     @Override
     public int[] getInvAvailableSlots(Direction var1) {     public int[] getInvAvailableSlots(Direction var1) {
tutorial/inventory.txt · Last modified: 2023/11/06 23:28 by binaris00